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No. 9352
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Torinn and his tiger have a brief waterly interlude before leaping in the midst of the fray, next to the mind flayer and one of the eladrin, and the valiant dragonborn lashes out at the nearby hulky eladrin, slashing a clean hit with his sword.
Almost immediately thereafter, all three of the larger eladrin begin to melt away--at least, that's what it seems at first. In fact, it is only the fey features melting away, until they no longer resemble eladrin at all. Their skin is now rubbery-looking and yellow-ish, and very moist. Their hands are replaced by webbed claws, and they now stand with a hunched back, and their pupils have vanished from their eyes. A jagged-toothy maw has replaced their mouths, and their clothes fall from their now-lanky forms. These horrid abominations all immediately dive into the water, and disappear into the murky depths, though Torinn's radiance sears the one near him in the process. The other two suddenly lunge out of the water, tearing into Sariel and Sureiya's flesh with their webbed claws and grabbing them in a vise-like grip with their spindly arms. It should be noted that they are still firmly gripping a longsword in their free claw, and they look quite able to use it as well...
The zealots move as one, charging over the water as if it were dry land, and hacking at the adventurers with their blades. Only one manages to score a hit, however, and in a flash, several of them teleport to a new position immediately following their attack.
Torinn and his tiger move, swimming along, then he hits eladrin 1 with valiant strike for 14 damage.
Eladrin 2 uses change shape to transform into its drown form. It then dives beneath the murky water, then hides (beating all of your passive perception). It then suddenly lunges out of the water near Sariel, hitting with a charging claw attack for 13 damage, and grabbing her (escape DC 16).
Eladrin 1 uses change shape as well, turning into a drown. It shifts 1 square, taking 7 radiant damage from Torinn's righteous radiance, then dives into the murky water and hides.
Eladrin 3 uses change shape to assume the shape of a drown, then dives into the murky water and hides. It then suddenly lunges out of the water near Sureiya, hitting with its charging claw attack for 14 damage, and grabbing him (escape DC 16).
Zealot 5 moves over the water with its water walking, then charges towards Myn, hitting for 6 damage. After its attack, it teleports 2 squares behind Sariel. Zealot 6 moves and charges Folka but misses, then teleports 2 squares. Zealot 7 moves and charges Myn but misses, then teleports 2 squares. Zealot 8 moves and charges Torinn, but misses.
Initiative
Sureiya (anon-kun): 24
Torinn Tormine (Astaroth): 24
Drown 2 (Enemy): 22
Drown 1 (Enemy): 20
Drown 3 (Enemy): 20
Cult Zealot 5-8 (Enemy): 18
Myn Nthelsyr (George): 14
Cult Zealot 1-4 (Enemy): 13
Folka Shiningarm (Hideiling): 13
Cult Herald (Enemy): 13
Sariel (Liliane): 13
Players
Myn Nthelsyr (George): (AB-12) 49/55 HP
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (X-13) 53/53 HP
Torinn Tormine (Astaroth): (X/Y-10/11) 64/64 HP
Rutger (Astaroth): (X/Y-10/11) 32/32 HP, Resist 5 all
Sureiya (Anonkun): (U-12) 46/60 HP, grabbed by drown 3 (escape DC 16)
Sariel (Liliane): (AB-10) 40/53 HP, grabbed by drown 2 (escape DC 16)
Enemies
Cult Herald: (Q-12), +2 damage
Cult Zealot 1: (U-11) DEAD
Cult Zealot 2: (T-13) DEAD
Cult Zealot 3: (V-2)
Cult Zealot 4: (X-2)
Cult Zealot 5: (AC-10)
Cult Zealot 6: (X-11)
Cult Zealot 7: (Z-12)
Cult Zealot 8: (Q-14)
Drown 1: (Hidden) -31 HP
Drown 2: (AA-10)
Drown 3: (V-13)
Notes
Note that water-filled squares are 1 elevation below the docks, and if you enter any such square you will be swimming. The rules for aquatic combat may be of help here, but be careful of drowning, as if you take damage while actually beneath the surface of the water, you need to make an Endurance check and lose a healing surge on failure.
Monster knowledge for the drowns is dungeoneering, since they are actually aberrant humanoids.
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