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No. 76229
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Torinn's righteous smite nearly bowls Batym over. The shaman's spirits move into position and one disappears briefly, drawing Batym closer and setting up a storm of blows from Sureiya which mercilessly hacks apart the marquis's armor. At the first sign of blood, Batym vanishes from sight and reappears a short distance later, somewhat less substantial than before. This insubstantiality does protect him from the continued assault from Ramuh and Myn, whose magics manage to cause some minor damage to the shadar-kai.
"You've not won yet!" the marquis calls out, disappearing again and escaping the adventurers long enough to hurl another ball of dark fire. The only one who seems fully caught in the explosion is Sureiya, and a timely bolt from Sid that flies way off-target nevertheless distracts Batym for a moment, and it explodes against the wall, releasing a healing mist that rejuvenates half of the adventuring party. Sid releases another magic bolt that is more accurate, and though burned by the nearby flaming sphere, he does manage to hit and enchant the weapons of his nearby allies. He then slips away to prevent further damage from the dark flame.
Torinn's shield of devotion allows Rutger to regain 5 hit points. Torinn and Rutger regain 7 hit points from call forth the spirit world at the start of his turn.
Torinn uses strike of hope with holy smite, hitting for 27 radiant damage. Batym is dazed until the end of Torinn's next turn and Rutger gains 10 temporary hit points.
Torinn uses his virtue of sacrifice feature, expending a surge and his second wind to allow Sureiya to regain 19 hit points. Torinn, Rutger, Sureiya, and Bernkastel regain 3 hit points from the battle standard of healing.
Bernkastel moves her spirits and uses emerald lure, using heroic effort to hit for 14 psychic damage and pulling Batym. Bernkastel resummons her spirit and sustains call forth the spirit world.
Sureiya saves against being blind and regains 7 hit points.
Sureiya uses twin strike, hitting once for 17 damage and slowing Batym again.
Sureiya uses off-hand strike, hitting for 45 damage with furious assault. This bloodies Batym, triggering bloodied jaunt, allowing him to immediately use shadow jaunt to teleport and become insubstantial until the start of his next turn. Shadow jaunt then recharges.
Sureiya moves.
Ramuh prepares his stormfury staff and uses lightning strike, hitting Batym for 14 lightning damage (reduced from 29). He moves.
Myn moves and recurses Batym. Myn uses shared agony, hitting for 17 psychic damage (reduced from 34).
Batym uses shadow jaunt, teleporting 3 squares and becoming insubstantial until the start of his next turn.
Batym uses dark fire, hitting Sureiya for 21 necrotic damage and Sureiya is weakened until the end of Batym's next turn. Sid misses Batym with healer's momentum for 10 damage (reduced to 5), Sureiya spends a healing surge and regains 21 hit points. Bernkastel, Sureiya, Torinn, and Rutger regain 3 hit points from the battle standard. Bernkastel gains 17 temporary hit points and Torinn gains 25 temporary hit points. Bernkastel and Torinn are missed for 10 necrotic damage (Torinn reduces to 5). http://orokos.com/roll/258365
Sid begins his turn and is hit by the dark fire attack for 10 fire damage. Sid hits Batym with magic weapon for 18 damage (reduced to 9) (25 with CA). http://orokos.com/roll/258368
Sid moves.
Initiative
Marquis Batym (Enemy): 27
Sid Silversprocket (Ally): 24
Torinn Tormine (Astaroth): 20
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Ramuh (Lili): 13
Myn Nthelsyr (George): 13-1
Players and Allies
Myn Nthelsyr (George): (Q-2) 55/70 HP, darkspiral aura 4, shadow walk, +5 power to damage against Batym
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 54/82 HP + 20 THP, resist 5 necrotic], +5 power to damage against Batym, +1 power to AC
Rutger (Astaroth's Mount): (F/G-1/2) 24/41 HP + 10 THP, resist 5 all when mounted, 10 vs close/area attacks, +5 power to damage against Batym, +2 power to attack rolls
Sureiya (Anonkun): (K-2) 38/75 HP, resist 2 all when bloodied, +5 power to damage against Batym, resistive formula (+1 power to AC), weakened, +1 power to attack rolls
"Bernkastel" (Voyager): (O-1) 44/68 HP + 7 THP, resist 2 thunder/fire/cold, +5 power to damage against Batym, +1 power to attack rolls
Ramuh (Lili): (X-1) 67/67 HP + 4 THP, resist 5 lightning/thunder, +5 power to damage against Batym, promise of storm
Sid Silversprocket (NPC Ally): (H-2) 71/77 HP, resist 5 lightning, +5 power to damage against Batym
Spirit Companion (Voyager): (J-1, Elevation 1), call forth the spirit world (burst 3: enemies take -2 to attack rolls, bloodied allies regain 5 HP at start of turn)
Elemental Spirit (Voyager): (I-1, Elevation 1)
Apsaumbas (Myn's Owlbear): (Z-1) 21/35 HP, +5 power to damage against Batym
Enemies
Marquis Batym (Enemy): (H-1) -271 HP (Bloodied), Sureiya's quarry, cursed (Myn), slowed, dazed, -2 to attack rolls, insubstantial, -2 to attack rolls that don't include Torinn
Dark Fire 1 (Conjuration): (V-2) can attack creatures that begin adjacent
Dark Fire 2 (Conjuration): (N-1) can attack creatures that begin adjacent
Dark Fire 3 (Conjuration): (K-1) can attack creatures that begin adjacent
Notes
Knowledge of marquis Batym is arcana, if you haven't rolled it already.
Entering the square occupied by the dark fire conjuration will cause you to take auto-damage. If you begin your turn therein or adjacent, it attacks you. The conjuration deals fire damage.
The battle standard of healing at K-2 creates a burst 5 zone. When a party member in the zone spends a healing surge, each of their allies in the zone regain 3 hit points.
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