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74307 No. 74307 edit
Once the association with Lady Kava is made known to Finara, the adventurers are informed that their rooms are on the house. The griffons are stabled and the five have a rather uneventful night, with sleep and no suspicious dreams.

The next morning comes quickly, and again they are up early, finding Aghanim with the four griffons, preparing them the flight. He turns to the group and asks, "We ready to head out?"
213 posts omitted. Last 50 shown. Expand all images
>> No. 74553 edit
"Ah, sweet. You might have a tough evening then" remarks Sureiya with a smirk.
>> No. 74556 edit
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74556
>>74547
"Where can we meet these strategists?"
>> No. 74558 edit
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74558
It's the dragonborn captain that folds his arms and replies, "I am overseeing much of the planning that is going into this attack."
>> No. 74559 edit
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74559
>>74558
"Oh, I see. Could we have a run-through of things to expect on the mission?"
>> No. 74560 edit
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74560
"Expecting the unexpected is always a good rule," captain Highwind replies gruffly, slinging a long, thin blade over his shoulder. "The Shadowfell is known as a land of undead, though the actual minions of the Fell King we've encountered are mostly shadar-kai and fell orcs. Most of your mission will be centered in the Underdark, though, which is home to all sorts of monstrosities. We're hoping to get lucky and not run into a fight with the drow, but you may perhaps encounter duergar, troglodytes, illithids, grimlocks, vicious underground beasts, and minions of the Fell King. Particularly scouts. It's crucial you don't let any scouts you may encounter escape."
>> No. 74561 edit
"I suppose it would be a waste to carry such wealth into a den of vicious underground beasts."

Feeling well-enough acquainted with the Underdark already, the uninterested Myn attempts to locate the best place to buy some magical items.

Streetwise:http://invisiblecastle.com/roller/view/4442412/
Attempt to find an Ebony Fly and Sustaining Cloak +2.

>> No. 74562 edit
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74562
>>74560
Some of these sound familiar. "How many and which of us will be going?"
>> No. 74563 edit
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74563
As Myn heads off, captain Highwind again replies, "For now, we'd like as many of you to go as possible. The whole six of you. Of course, we may need to adjust this allocation if something unexpected happens."
>> No. 74564 edit
While the ranger ponders on what to spend his funds, he suddenly remembers.
"Oh, by the way. We got our bags of holding enchanted while we were off. Maybe you can enchant yours as well?"
>> No. 74565 edit
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74565
>>74563
"Okay, that's everything I wanted to ask. Thank you."

>>74564
"Enchanted? Like an upgrade?"

The shaman turns to the self-proclaimed magic item specialist, quizzical.

Last edited at 14/03/23(Sun)00:50:31
>> No. 74566 edit
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74566
"Special bag of holding enchantment! Makes it easy and quick to stow and pull things!" Sid explains. "Shouldn't be a problem to modify yours in the same way!"
>> No. 74567 edit
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74567
>>74566
"It sounds nice. What would it take?"
>> No. 74568 edit
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74568
"That one's on the house! Of course, for other enchantments, ole Sid will need some of your own reagents, but I can cover that one!" the gnome replies.
>> No. 74569 edit
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74569
>>74568
"Really? That would be much appreciated, thank you. ... By the way, do we have lodgings yet?"
>> No. 74570 edit
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74570
"The duke has rooms ready for your group. A few spare ones were set aside as well, just in case, so we should be able to accommodate anyone your group might've picked up along the way," captain Highwind replies, putting his sword back in its sheath.
>> No. 74571 edit
Still a little dubious, Sureiya approaches Sid again.
"Ehm, I once heard people in high rank of militia and kings would use magical tattoos to enhance their physical skills. Are you familiar with those enchantments?"
>> No. 74572 edit
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74572
>>74570
So much for done.

"Mr. Sid, I'll come back for the bag enchantment, but I would need it for the shopping. In the meantime, though, could you please improve this armor?" The shaman hands Sid her Tactician's Armor, along with the residuum he says he would need for the enchantment. 4000 gp. Also, it would need to be transferred to Drakescale masterwork armor for the full upgrade, but I'm hoping that will be dealt with somehow.

Then she turns back to Captain Highwind. "Then could you tell us our room assignments?"

>>74571
"You want a tattoo??"

Last edited at 14/03/23(Sun)02:29:13
>> No. 74573 edit
"Yeah, my father once told me about them, but back then I didn't trust arcanists... oh, no offense Sid, I come from a rough place" says the ranger, in an apologetic tone.
>> No. 74574 edit
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74574
"I'll find a dwarf guide to show you the way, when you're ready. They will also show you around the halls if you like. I must return to my planning," captain Highwind states simply, then begins to walk off.

Sid tilts his head thoughtfully before replying, "Well, yes, of course! Such magic is similar to runes, you see, and can easily be applied to the body--" At this point the gnome begins a lengthy and somewhat dull explanation of the mechanics of magical tattoos.
>> No. 74575 edit
Sureiya does his best to try to understand Sid's technicisms, maybe truly interested for the first time on a subject like that.
>> No. 74576 edit
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74576
>>74574
"Ah, Mr. Sid, I'm not sure if he would understand what runes are, so maybe it's best to start from there?" interjects the shaman, executing her token revenge.

Not minding Captain Highwind's departure, the shaman leaves to look for the marketplace.

Last edited at 14/03/23(Sun)03:04:25
>> No. 74577 edit
"I think might be too for a single class."
With a troubled expression, the ranger stays around while the shaman flees.

>> No. 74579 edit
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74579
The shaman asks around for the marketplace, and browses for dwarven specialty goods and miscellaneous potentially-useful items.

Shopping list, with (somewhat) in-character thought processes. Assuming I've received my share from Samel's ruby.

Tactician's Armor +2 (upgrade) : 4000 gp ----- Too used to it to switch to Dwarven Armor.

Acrobat Boots : 520 gp ----- Saw Sureiya using these.
Enshrouding Candle (for a miner's helmet) : 2600 gp ----- For hiding.
Everlasting Provisions : 840 gp ----- Feeding the party.

Antivenom (heroic tier) : 20 gp ----- Underdark preparation.
Gravespawn Potion (heroic tier) : 50 gp ----- Anti-undead measure.

Flotation Bladder (2) : 4 gp ----- Underground lakes?
Gray Rain Cloak : 20 gp ----- Saw Sureiya with one, but found out about the enchantment only now.
Listening Cone : 0.8 gp ----- I do this without the cone already, so may as well.
Sunrod (6) : 12 gp ----- Used them all in the Elemental Chaos.
Wolfsbane : 5 gp ----- Aren't there wererats and whatnot in the underdark?


Last edited at 14/03/28(Fri)01:40:06
>> No. 74582 edit
Torinn scratches at the back of his head, "I'm afraid all this talk about magic is flying straight over my head."
>> No. 74583 edit
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74583
"Err, right, sorry!" Sid abruptly halts his explanation and scratches the back of his balding head, looking a bit embarrassed though his goggles. "A-anyway, was there anything else you needed? Did you want me to start enchanting something?"
>> No. 74584 edit
>>74583
Torinn nods, handing off his sword. "Well, I'd like this made into magic dust. When you're done with that I'll approach you with the other things I need."
>> No. 74585 edit
"Well, I was looking for an enchantment that would let me fight during tough conditions. If you were able to make any tattoo like that I'd be really in your debt" says Sureiya, trying to recover from his science-induced headache.
>> No. 74586 edit
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74586
Samel heads off to sell his ruby to a dwarven gemcutter, and divides the spoils with the other shoppers. Meanwhile, Sid heads off with Sureiya and Torinn to do some enchanting. Shoppers will find that purchasing reagents or magic items directly will incur a 10% markup, though buying mundane items has no markup price. Myn isn't able to locate a sustaining cloak, it'll probably need to be enchanted, though he has more success in locating an ebony fly figurine.
>> No. 74587 edit
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74587
Eventually, the shaman returns with a bunch of new items, and whenever Sid is ready, pulls out her large collection of items from the bag one by one and arranges them on the floor to prepare for the bag enchantment.

Last edited at 14/03/24(Mon)00:14:31
>> No. 74588 edit
"Oh well."

Myn returns to Sid, inquiring about the enchantment of said cloak.

>> No. 74590 edit
Once in the stores, the ranger decides to spend most of his money on more of that mysterious magical powder, adquiring 2,300gp worth of reagents (real price 2,530gp). Then, he will spend a while looking for other useful-looking things.

After the exchange, Sureiya has 4,510gp worth of reagents and 12gp in gold pieces.
Then, he will buy the following:
spyglass of perception: 680gp
power jewel: 1,000gp
circlet of second chances: 680gp

He should now have 2150gp in reagents.

>> No. 74591 edit
After receiving his share, Torinn splits off to make a few purchases, such as a new weapon - he saw one that seemed to emit light from within that seemed promising. He grabs some more residuum from a vendor before he returns to Sid. Making sure there's no unwanted persons watching, Torinn takes out the dracolich's skull and presents it to Sid. "I hear that it's possible to make something like this into a helmet. Would you be able to do that?"
exchange 990 gp for 900 gp of residuum
Purchase Sunblade for 4620 gp
Give Dracolich Acolyte skull to Sid
Ask Sid to make Skull Helm

>> No. 74592 edit
Sid finds a nice, quiet, and deserted room to serve as a decent place for enchanting. As he gathers the necessary material, he looks to the adventurers that followed him--Torinn and Sureiya, as well as the two who had just returned, Bernkastel and Myn. He considers Torinn's question for a moment, then replies, "Well... yes, I could! If you could get one of the dwarves to shape it into a helmet, I could prepare a suitable enchantment for a skull mask! Now, where were we..." Pulling out his ritual book, Sid begins with the upgrades first, saying, "If you need an item made from scratch, check with the dwarves for a base item I can use--they have many high-quality options here in the halls!"
>> No. 74593 edit
>>74592
Torinn nods, taking back the skull. In its place, he unclasps his holy symbol and, after etching a few things on the back in draconic, hands it to Sid, along with some residuum. "In that case, I'd like this given a suitable enchantment in the meantime."

Give enough for Symbol of the Champion's Code
>> No. 74597 edit
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74597
>>74591
He was still carrying that around? And he wants to wear it?
>> No. 74599 edit
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74599
As Torinn and Sureiya head off to make their own purchases, Sid adds one more thing, "Oh! I wanted to make some adjustments to the leyline tracer overnight, to help us better determine the location of the leyline in these tight, underground confines! If you could leave that with me to work with later, that'd be super-duper!"

Though bone craftsmanship isn't what dwarves are renown for, it nevertheless isn't too difficult for Torinn to find a master bone carver in the dwarven hall. He cheerfully gets to work in his somewhat creepy workshop decorated wall-to-wall in orc and animal skull totems, and what Torinn is pretty sure is a minotaur's head mounted on the wall. When finished, the bone carver mentions in passing that he also works well with scales for that type of armor. Sureiya makes his potion purchases, and by the time they return, Sid has finished his first enchantment: a sustaining cloak +2 for Myn.
>> No. 74600 edit
>>74599
"Reminds me of home," Torinn thinks to himself as he pays the dwarf, then returns with the newly smithed mask.
give dwarf 25 gp and have Sid fashion a Skull Mask
>> No. 74603 edit
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74603
Eventually, the shaman is led to order a suit of armor, custom-made, which has to be ready in time for Sid to transfer the enchantment over before next morning. It's the dwarves, so maybe they can do it?

The shaman produces a number of Razor Plumes (from Val'akir--hypocrisy?) from her bag and requests for these to be used as decorations, but cannot bring herself to further dictate the design on such a short notice.

Regular scale armor costs 45 gp, and I'm buying Drakescale. All circumstances point to a higher-than-normal (normal for masterwork) cost, and I'll pay what they ask.

I also subtracted 27.5 gp from my gp total to pay for the Transfer Enchantment ritual. By the way, shouldn't we tip Sid, too?

>> No. 74604 edit
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74604
The bone carver points Bernkastel to several ready-made suits of drakescale, still working on Torinn's helmet, which should be ready in a few hours. When informed of the customization, the carver assures the shaman that it's no trouble, with a mere 100 gp for the accents and the armor itself, and about two hours time to work them in.
>> No. 74605 edit
After spending most of his warfunds, the ranger will look for the shaman and show her what he got, maybe suggesting Myn to get a few potions as well.
>> No. 74606 edit
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74606
>>74605
The shaman also shares what she bought with the party, like demonstrating the infinite picnic basket. We probably haven't eaten all day, right.
>> No. 74607 edit
When Torinn returns to Sid, he gives the gnome the leyline tracker as requested. "What kind of modifications are you talking about anyway?" he queries, nodding in thanks to Bernkastel before helping himself to some food.
>> No. 74608 edit
>>74607
When Torinn reaches for the basket, the shaman pulls it away from him.
>> No. 74609 edit
"Hey, I'm really hungry" grumbles Sureiya, upon returning to the room, attempting to take the basket away from the Shaman's hands.
>> No. 74610 edit
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74610
>>74609
The shaman doesn't let go, instead handing him food with Mage Hand.
>> No. 74611 edit
>>74608
Torinn withdraws his hand coolly.
>> No. 74612 edit
Trying not to directly oppose the tyranity of Bernkastel, Sureiya silently shares a little of whatever meal the magical basket produced.
>> No. 74613 edit
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74613
"Oh, just to optimize its efficiency in tracking the flow of power along the underground leyline strands!" the gnome explains helpfully as he continues his enchanting work.
>> No. 74614 edit
>>74613
The shaman holds the basket out to Sid, too, suggesting a short break. The basket should have about 15 meals?
>> No. 74629 edit
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74629
>>74616
Continued~
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