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No. 7297
====== Created Using Wizards of the Coast D&D Character Builder ======
Pinecone, level 10
Pixie, Artificer
Background: Magic Scholar (Magic Scholar Benefit)
FINAL ABILITY SCORES
Str 13, Con 18, Dex 10, Int 20, Wis 8, Cha 13.
STARTING ABILITY SCORES
Str 13, Con 16, Dex 10, Int 16, Wis 8, Cha 11.
AC: 25 Fort: 22 Reflex: 22 Will: 19
HP: 75 Surges: 10 Surge Value: 19
TRAINED SKILLS
Arcana +20, History +16, Diplomacy +11, Thievery +9, Perception +9, Endurance +13
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Dungeoneering +4, Heal +4, Insight +4, Intimidate +6, Nature +6, Religion +10, Stealth +6, Streetwise +6, Athletics +5
FEATS
Artificer: Ritual Caster
Level 1: Arcane Trapsmith
Level 2: Teeny Target
Level 4: Resourceful Leader
Level 6: Arcane Familiar
Level 8: Armor Proficiency: Hide
Feat User Choice: Superior Implement Training (Accurate wand)
Feat User Choice: White Lotus Dueling Expertise
Level 10: Acolyte Power
POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Static Shock
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Scouring Weapon
Artificer daily 1: Punishing Eye
Artificer utility 2: Swift Mender
Artificer encounter 3: Repulsion Strike
Artificer daily 5: Smokepowder Detonation
Artificer utility 6: Energy Conversion (retrained to Adaptive Stratagem at Acolyte Power)
Artificer encounter 7: Gale-Force Infusion
Artificer daily 9: Brittle-Skin Missile
Artificer utility 10: Gift of Flight
ITEMS
Ritual Book, Steadfast Amulet +2, Phylactery of Action (heroic tier), Acrobat Boots (heroic tier), Antipathy Gloves (heroic tier), Belt of Vigor (heroic tier), Residuum (500), Syllable of Grace (heroic tier) (4), Adventurer's Kit, Master's Accurate wand of Static Shock +2, Dagger of Long Range +2, Runic Hide Armor +2
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Raise Dead
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Explanations of stuff:
Theme choice is Noble Adept for Adept's Insight, which lets you add 1d4+1 to a roll by yourself or an ally in a close burst 5 as a free action. It's psionic, sure, but it's the best default choice for a theme.
Arcane familiar is Coure Attendant, who can fly, grants +2 to arcana, lets you retrieve or store an item as a free action instead of a minor action, and enemies treat squares adjacent to you as difficult terrain. Combine that with Antipathy Gloves and enemies have to move 3 squares to get adjacent to you. So you're fairly safe from melee.
Powers are
-Magic Weapon, a staple of the artificer class that makes an attack, then grants a boost to an ally's attack rolls and damage rolls if it hits. It even gets a +1 attack bonus.
-Static Shock, when paired with Master's Wand of Static Shock, makes the target's next attack take a penalty to the damage roll equal to your constitution mod and makes allies adjacent to the target deal extra lightning damage equal to your constitution. It both buffs and debuffs, which is very nice.
-Scouring Weapon, since you can't make good use of Spike Wire. But it's okay, because a -2 penalty to an enemy's AC makes it easier for everyone to nail with their attacks.
-Punishing Eye deals no damage on its own, but enemies within 3 squares of it that are hit by attacks and take damage are dealt psychic damage. It's very brutal.
-Swift Mender is a minor action grant of a saving throw to yourself or an ally, which is always nice. Since it's ranged, it will provoke enemy opportunity attacks if you use it near them, though, so be wary of that.
-Repulsion Strike makes an enemy's melee attack rolls take a significant penalty.
-Smokepowder Detonation is a new power from Dragon Magazine, and on a hit it deals some fire damage and ongoing fire damage. But the beauty of it is that it lets an ally make an attack against the target as an effect, and if you hit, they get a bonus to the attack roll. Artificers don't usually grant attacks, but this is a pretty nice one.
-Adaptive Stratagem is a warlord multiclass power swap that grants an ally a power bonus to damage rolls equal to your intelligence modifier or a power bonus to saving throws equal to your charisma modifier. The former is fairly significant in a party with two strikers, though it doesn't stack with Magic Weapon.
-Gale-Force Infusion is a burst 2 centered on an ally that slides enemies away from the ally and grants the ally a huge power bonus to AC. Great for bailing somebody out of danger.
-Brittle-Skin Missile slows the target and gives them vulnerable 5 to damage from melee attacks (save ends both). This is very, very nice, but bear in mind that it only works if it hits!
-Gift of Flight is Pixie Dust in a close burst 1, letting all allies in that range get a fly speed of 6 for a bit. Great mobility power.
Feats are
-Ritual Caster, granted by Artificer class. A nice thing to get for free.
-Arcane Trapsmith, use intelligence modifier when making thievery checks to disable traps or open locks, plus a +4 feat bonus to arcana checks related to traps. This one's nice too, though it's not necessary either.
-Teeny Target gives you partial cover against melee or ranged attacks if you're in an ally's space, which you can be since you're tiny. That's pretty much a +2 to all defenses against such attacks.
-Resourceful Leader, warlord multiclass, gives you skill training in one of the warlord's skills and grants an imitation of one of the commanding presences of that class : allies you can see that spend an action point to make an attack get a +3 bonus to damage rolls on a hit of the attack or 3 temporary hit points on a miss. Even on a miss, you get something, which is nice to have.
-Arcane familiar, this was already covered.
-Armor Proficiency : Hide, exactly what it says. A +1 to all defenses for a feat.
-Superior Implement Training (Accurate Wand); because artificer can't normally use daggers as implements, this saves feats and gets you more accurate implement attacks.
-White Lotus Dueling Expertise, scaling bonus to arcane attack rolls with weapons and implements. Hit an enemy with an at will and you get a +2 to arcana and diplomacy checks; not the greatest thing ever but better than Versatile Expertise for you.
-Acolyte Power, needed to swap artificer utility power for warlord utility power.
Items are
-Steadfast Amulet, lets you save against dazing or stunning as an interrupt. If the save fails, you don't expend the power. A good default choice when nothing else is as appealing.
-Phylactery of Action, a no action reroll of a saving throw against dazing, immobilizing, petrification, restraining, or stunning, every encounter. Extremely nice to have.
-Acrobat Boots, stand from prone as a minor action. Gets you back up and flying faster.
-Antipathy Gloves, enemies must spend an extra square of movement to move adjacent to you. Combined with the aforementioned familiar and that's 3 squares of movement. Also has a daily power that restrains an enemy.
-Belt of Vigor, +1 bonus to healing surge value. Cheap and effective at keeping you from dying, especially with the number of healing surges you have.
-Residuum, needed to cast rituals.
-Syllable of Grace, daily power lets you gain a +2 item bonus to initiative. Cheap and can be used by anyone.
-Adventurer's Kit, contains most adventuring essentials like food and water. Cheaper than the component parts, too.
-Master's Wand of Accurate Static Shock, boosts Static Shock and is accurate, so a +1 bonus to accuracy on top of everything else makes most implement attacks have a +14 attack bonus. Which is very respectable.
-Dagger of Long Range, strictly better than a Distance Dagger since you get penalty free range 20 on your weapon attacks and can actually deal critical hit damage. Not a lot of great weapon enchantments for you out there, so this'll have to do I guess.
-Runic Hide Armor, because not many good hide armors for you out there either, but this one comes with a bonus to arcana checks, so it's not so bad.
-805 gold left over to spend on whatever.
Rituals are
-Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole, all free for artificers
-Raise Dead, in case something goes horribly horribly wrong.
And that should cover everything, besides artificer and pixie features and powers (assuming you're already familiar with those). Any questions?
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