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File 129488607947.png - (1.49MB , 1069x675 , outsidethecave2.png )
36 No. 36 edit
OOC: I don't actually remember what chapter/part we're on so I'm improvising.

After a harrowing encounter with a group of undead monstrosities within the cavern system they discovered, the party decided to temporarily step back outside and ponder their next move.

A more thorough investigation of the cavern was clearly in order, as the deserted orcish camp with signs of bodies being dragged from it into the cavern was quite suspicious. Furthermore, the undead inside were clearly orcs when they were alive. There's still no sign of Thelkra either (none of the now-dead orcs looked very much like her, though some were female). There's a good chance that whatever is inside this cave is connected to the caravan attacks that the Flaming Fist is concerned about.

OOC: You all receive 300 XP from the encounter with the undead orcs. You were going to win pretty much, as I don't think anyone was in any real danger of dying and they were down to one badly-injured unit, one very weak unit and a caster who'd used all of its big spells. It was just going to be a rather big drain on resources.

The idea came up that I should give everyone a chance to mention what their character did after the battle, so I'm going to do that. Your characters can discuss their thoughts on the matter as well. We'll proceed when you're ready.
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>> No. 675 edit
After seeing that attack, the half orc sense there's no time to lose. So he get's into position.
"Everyone! There's a massive elemental-thing monster ahead! I will try to buy a turn for everyone!"
Standard action: http://invisiblecastle.com/roller/view/2912909/ (critical hit, the dice roller is fooling with me
Movement action: Move to L-51
Free action: Drop the sunrod
Minor action: Unsheath my second weapon on the off-hand.

>> No. 676 edit
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676
Sureiya reduces the earth minion to rubble, then advances on the tempest, dropping his sunrod and preparing his second weapon.

Sureiya's melee basic attack crits minion of earth 7, destroying it. It leaves behind rubble.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Minion of Earth 6 (E) 4
Minion of Earth 7 (E) 4
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-36) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP, Cannot Shift
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40)
Minion of Earth 7 (O-46)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 677 edit
>>676
"Elemental monster-thing!? As if everythin' else in here so far wasn't enough! Can anyone tell us anythin' about it?" Michael shouts as he tries to deal with the Elemental ahead and move forward.


Standard Action:Farbond Spellblade against the earth elemental.
http://invisiblecastle.com/roller/view/2912926/
Minor:NONE
Move Action:Move to O-40

>> No. 678 edit
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678
After destroying the last minion in sight, the warlord moves forward.

Michael's ranged basic attack hits the minion of earth 6, destroying it.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-43) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP, Cannot Shift
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2)
Minion of Fire 6 (K-52)
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn)
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40)
Minion of Earth 7 (O-46)

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 679 edit
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679
Myn, applying a curse to the larger elemental, moves forward to aid his aim as he glares at the enemy spitefully.

Minor action: Place Warlock's Curse on Chaotic Tempest (G/H-55/56).
Move action: Move to K-47.
Standard action: Cast Spiteful Glamor against Chaotic Tempest (G/H-55/56).

Attack roll: http://invisiblecastle.com/roller/view/2913400/
Damage roll:http://invisiblecastle.com/roller/view/2913401/

>> No. 680 edit
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680
Myn places his curse on the tempest as he strides forward, then pierces its psyche with a spiteful gaze.

Myn's spiteful glamor hits chaotic tempest for 13 psychic damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP
Torinn Tormine (Astaroth): (N-39) 36/44 HP + 4 Temporary HP, +2 to all defenses
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28)
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 681 edit
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681
Torinn nods, advancing on this "elemental monster-thing". When he sees it, he can't help but exclaim, "What in the world is that?!"

Double move action: Move to M-49
>> No. 682 edit
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682
Torinn moves to face the new enemy.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-40) 27/38 HP
Torinn Tormine (Astaroth): (M-44) 36/44 HP + 4 Temporary HP
Sariel (Liliane): (N-36) 29/30 HP
Sureiya (Anonkun): (L-51) 37/40 HP
Spirit Companion (Bernkastel): (M-44)
Elemental Spirit (Bernkastel): (M-39) Grants adjacent allies +1 to all defenses
Roth (Sariel): (N-36) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod
Arcane Ballista 4 (M/N-37/38) -2 HP, Commanded by Sariel

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 683 edit
Double move: Move to N-44, elemental spirit to M-44, companion to J-53.
Minor action: Perception. http://invisiblecastle.com/roller/view/2913755/

>> No. 685 edit
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685
The shaman moves forward, and soon the whole party will be in position to strike.

The tempest's storm continues to grow larger, and you get the feeling that it is now ready to burst. Sureiya is sucked towards the center, but manages to dodge a wave of ice that would have surely shackled him in place. Torinn however is hit head-on by an oncoming gale the tempest spits out, and is knocked all the way back against the fall way and falls in a head amidst the rubble of one of the earth elemental minions.

Sariel switches off her ballista and moves past it to confront the new thread with the rest of the party.

Chaotic tempest's draw in pulls Sureiya 2 squares.
Chaotic tempest's icy shackles misses Sureiya.
Chaotic tempest's gust of wind deals 5 damage to Torinn, and pushes him 3 squares. Torinn falls prone.
Sariel deactivates her ballista, then double-moves to M-47.
Sureiya is slowed until the end of his turn.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (J-52) 37/40 HP, slowed
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -13 HP, Cursed (Myn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 692 edit
Minor action: Hunter quarry on the tempest.
Movement and standard: Move and charge tempest in H-54 http://invisiblecastle.com/roller/view/2914029/

>> No. 693 edit
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693
Sureiya barrels down and charges the chaotic tempest, and his blades slash into the elemental's temporary body, disrupting it.

Sureiay's marauder's rush hits the chaotic tempest for 17 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (O-40) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -30 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 694 edit
>>693
Michael, sort of in shock at the enemy before him, exclaims,"What in Moradin's mighty anvil is that thing!?" after moving forward slightly. He gets a little bit closer, but not too close, to gather some sort of weakness or something.


Move:Move to M-45
Move:Move to J-48

>> No. 695 edit
File 129895376911.png - (717.95KB , 1069x675 , undergroundmaze71.png )
695
Michael takes up a position near the warlock.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (K-48) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -30 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 696 edit
File 129895643067.jpg - (44.76KB , 524x305 , georgebigsmilefog3shittystarszoom.jpg )
696
>>695

Myn calls forth a mass of radiant energy, sending it crashing down towards the elemental. He then retreats slightly, in order to avoid the nearby aura it has been emitting.

Standard action: Cast Blazing Starfall at F-55. Targets: Chaotic Tempest (G/H-55/56).

Attack roll: http://invisiblecastle.com/roller/view/2914617/
Damage roll: http://invisiblecastle.com/roller/view/2914618/

Move action: Move to N-46.

>> No. 697 edit
File 12989582697.png - (718.72KB , 1069x675 , undergroundmaze72.png )
697
The warlock calls down a blazing meteor strike, which blasts the elemental quite handily.

Myn's blazing starfall deals 10 radiant damage to the chaotic tempest.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, prone
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -40 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 698 edit
File 129662149793.jpg - (89.15KB , 600x800 , chessboard flipping IN SPAAACE.jpg )
698
Torinn curses as he pulls himself from the pile of rubble. "Bahamut's breath!" is about all he can articulate before he forcefully hurls his weapon at the thing.
Move action: Stand up from prone
Standard action: Attack with Farbond Spellblade (thrown, long range) http://invisiblecastle.com/roller/view/2914651/ (20)
http://invisiblecastle.com/roller/view/2914654/ (10)

>> No. 699 edit
File 129895958849.png - (719.65KB , 1069x675 , undergroundmaze73.png )
699
Torinn stands, and hurls his sword at the elemental. It strikes true, and returns to the paladin's waiting hand.

Torinn's ranged basic attack hits the chaotic tempest for 10 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 37/40 HP
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Light Spell (Liliane): (N-41) Light
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 700 edit
File 12989609891.png - (10.42KB , 200x200 )
700
...Ominous. Best to strike it down quickly.

Move action: Elemental spirit to N-47, companion to G-53.
Standard action: Claws of the Eagle, aim Sureiya at the tempest.

>> No. 701 edit
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701
Sureiya strikes with the spirit's guidance, but fumbles and the blade misses its mark.

With a loud, crackling sound, the storm-like aura of the tempest collapses. Sureiya is knocked off his feet and left in a daze, but barely manages to dodge the elemental lashing out with fire. Michael, however, feels his feet suddenly feel quite heavy... almost as if they were becoming stone. The tempest unleashes another pair of elemental blasts, this time striking Sureiya with fire and setting the half-orc alight, but Michael manages to resist the strong wind gust that had blown Torinn off his feet earlier.

Sariel levels her orb and attempts to assail the tempest with illusionary assailants, but the elemental's mind is too strong and shrugs off its effects. Annoyed, the eladrin casts Light on the nearby dragonborn's armor.

Sureiya's melee basic attack misses the chaotic tempest. http://invisiblecastle.com/roller/view/2914682/
Chaotic tempest's void blast hits Sureiya. Sureiya is dazed (save ends) and knocked prone.
Chaotic tempest's ignite misses Sureiya.
Chaotic tempest's break hits Michael, and he is slowed (save ends).
Chaotic tempest spends an action point!
Chaotic tempest's ignite hits Sureiya for 9 fire damage and ongoing 5 fire damage (save ends).
Chaotic tempest's gust of wind misses Michael.
Sariel's illusionary ambush misses chaotic tempest.
Sariel casts Light on Torinn's armor.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP, slowed (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 28/40 HP, dazed (save ends), prone, ongoing 5 fire damage (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 702 edit
File 129896738752.png - (166.77KB , 639x551 , kanon_is.png )
702
"You devil ..."
Movement action: Stand up
saving throw against daze: http://invisiblecastle.com/roller/view/2914757/ (9 ;_;)
saving throw against fire: http://invisiblecastle.com/roller/view/2914760/ (15)

>> No. 705 edit
File 129899916087.png - (724.69KB , 1069x675 , undergroundmaze75.png )
705
Sureiya unsteadily rises to his feet, but though he manages to shake off the flames, he still feels unsteady on his feet.

Sureiya takes ongoing 5 fire damage.
Sureiya saves against ongoing fire damage but fails his save against daze.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (N-46) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (J-48) 30/35 HP +3 Temporary HP, slowed (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -50 HP, Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 707 edit
Sensing a chance to attack the elemental, the Warlord tries to move forward, only to be slowed by the Elemental's curse! He gets out an order for Sureiya to attack, but all that he can mutter in time while gesturing to do so is,"Quickly, Ranger! Attack that fou-"


Move Action:Move to H-49
Minor:none
Standard Action:Direct the Strike on Sureiya.
Saving Throw:http://invisiblecastle.com/roller/view/2915233/ (5)

>> No. 708 edit
File 129901401690.png - (86.35KB , 320x240 , 129900221076.png )
708
Responding to the warlord order, the half orc swings his blade against the tempest.
http://invisiblecastle.com/roller/view/2915245/
>> No. 713 edit
File 129903278742.png - (20.85KB , 200x200 , george_blastingwitheldritchmagic.png )
713
Myn, feeling secure behind his powerful aura, decides to move to the front lines. Drawing on his reserves of magic, he launched an empowered attack against the foe.

Move action: Move to I-51.
Minor action: Glare at the enemy in a non-intimidating manner.
Standard action: Cast Eldritch Blast against Chaotic Tempest (G/H-55/56).

Attack roll:http://invisiblecastle.com/roller/view/2915551/
Damage roll:http://invisiblecastle.com/roller/view/2915554/

>> No. 715 edit
File 129903577688.png - (784.94KB , 1069x675 , undergroundmaze76.png )
715
Michael manages to shout out a command to Sureiya, but the half-orc misses, perhaps in shock as he watches the warlord turn into a statue before his eyes.

Myn moves forward and blasts the elemental rather directly. Suddenly a loud crack of thunder emerges from the center of the swirling vortex. Though it is now reeling from the blow it just took, it suddenly seems to have become much more dangerous right up next to the storm's center...

Michael uses direct the strike. Sureiya's melee basic attack misses the chaotic tempest.
Michael's saving throw fails, and he is now petrified (save ends) instead of slowed.
Myn's eldritch blast hits the chaotic tempest for 16 damage, bloodying it.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (P-46) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -66 HP (Bloodied), Cursed (Myn), Quarry (Sureiya)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 716 edit
File 129653219817.jpg - (84.43KB , 450x613 , Let\'s Get Dangerous.jpg )
716
"Michael!"

Torinn stares in shock at the statue frozen to the spot where the warlord once stood, immortalizing him fighting to the last. The paladin grits his teeth as he climbs out of the heap of rubble and hurls himself into the center of the storm, his sword glowing as bright as his armor as he forces the elemental to confront him and only him.

Move to M-51
Minor action: Divine Challenge Chaotic Tempest Standard action: Hold Fast against the Chaotic Tempest
http://invisiblecastle.com/roller/view/2915670/
(26, 12)

>> No. 717 edit
File 129903723377.png - (786.22KB , 1069x675 , undergroundmaze77.png )
717
Torinn charges and lays into the swirling tempest, causing it quite a bit of damage.

Torinn places his divine challenge on the chaotic tempest, then charges with hold fast, and hits, dealing 12 damage.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Chaotic Tempest (Enemy) 10
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 35/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 23/40 HP, dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -78 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn)
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 718 edit
File 129903782797.png - (7.94KB , 120x71 , georgepoint.png )
718
"...it seems to be able to turn people into stone. Be careful, everyone."
>> No. 719 edit
>>718
Were the Warlord not turned to stone, surely he'd have some choice words for the warlock.
>> No. 720 edit
File 129457034059.png - (8.75KB , 107x107 , bern124.png )
720
...Able to what?

Standard action: Claws of the eagle, aim Sureiya at tempest.
Move action: Move to M-48. Spirit companion to I-54.
Minor action: Insight to understand the heart of the tempest, and to go further, that of this encounter. (Who am I, etc)
- http://invisiblecastle.com/roller/view/2915755/

>> No. 721 edit
Given another oportunity, Sureiya unleashes another attack to the tempest
"Grrr, I won't let you do as you please, foul entity!"
Basic attack roll thanks to "bernkastel" http://invisiblecastle.com/roller/view/2915706/
>> No. 722 edit
File 12990417677.png - (611.69KB , 1069x675 , undergroundmaze78.png )
722
With the spirit's aid, this time the ranger strikes true, slashing at the chaotic tempest's physical shell.

The tempest rages, catching Torinn and Sureiya in a malestrom, then lashes out with a pair of elemental blasts, but misses both.

The eladrin wizard retaliates, and quickly an illusionary assault shatters the tempest's integrity, and it lingers on for a few moments merely as a swirling, chaotic shell...

Suddenly, a blast of wind rushes by the Michael statue from the west. It appears there is another arcane ballista over there.

Bernkastel uses claws of the eagle. Sureiya's melee basic attack hits the chaotic tempest for 17 damage, and it grants combat advantage until the end of Bernkastel's next turn.
Torinn and Sureiya take 5 damage from chaotic tempest's maelstrom.
Chaotic tempest's gust of wind misses Sureiya.
Chaotic tempest's icy shackles misses Torinn.
Sariel's illusionary ambush CRITS chaotic tempest for 20 psychic damage, destroying it. http://invisiblecastle.com/roller/view/2915777/
Arcane ballista 5's wind bolt misses Michael.


Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP, petrified (save ends)
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (H-54) 18/40 HP (Bloodied), dazed (save ends)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 723 edit
"Oh good one wizard, but there's still another annyoning ballista near, apparently."
Move to F-48
saving throw: http://invisiblecastle.com/roller/view/2915799/

>> No. 724 edit

Save roll: http://invisiblecastle.com/roller/view/2915806/

>> No. 725 edit
File 129904327349.png - (692.86KB , 1069x675 , undergroundmaze79.png )
725
Sureiya moves around, and regains his senses, and shortly thereafter, the warlord returns to normal.

If you all agree to leave the ballista alone, we'll end this encounter.

Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 5, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (I-55) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (F-48) 18/40 HP (Bloodied)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 726 edit
The Warlord, befuddled by the petrification, confusedly asks,"Did we win yet? And I'm still alive?"
>> No. 727 edit
Myn, relieved at the destruction of the elemental, sits down relievedly.
>> No. 729 edit
Torinn is relieved that the warlord is alright, but that ballista bolt whirring by takes him out of his complacency. The dragonborn springs into action and moves to shield Michael.

"Get back, Michael. There's still one of those contraptions shooting at us."

Double move all the way across to H-48
>> No. 730 edit
File 12990453236.png - (691.95KB , 1069x675 , undergroundmaze80.png )
730
Turn Order (Initiative)
Sureiya (anon-kun) 23
Michael Silversteel (Hideling) 23-Delayed
Arcane Ballista 4 (Enemy) 21
Myn Nthelsyr (George) 19
Torinn Tormine (Astaroth) 16
"Bernkastel" (Bernkastel) 21-Delayed
Arcane Ballista 2 (Enemy) 12
Sariel (Liliane) 5-1
Arcane Ballista 1 (Enemy) 3
Arcane Ballista 5 (Enemy) 2

Players
Myn Nthelsyr (George): (I-51) 29/38 HP + 4 Temporary HP, Darkspiral Aura 6, Concealment
Michael Silversteel (Hideyoshi): (H-49) 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): (N-44) 27/38 HP
Torinn Tormine (Astaroth): (H-48) 30/44 HP, Light
Sariel (Liliane): (M-47) 29/30 HP
Sureiya (Anonkun): (F-48) 18/40 HP (Bloodied)
Spirit Companion (Bernkastel): (J-53)
Elemental Spirit (Bernkastel): (M-44) Grants adjacent allies +1 to all defenses
Roth (Sariel): (M-47) (Passive Mode)
Sunrod (Sureiya): (L-51) Sunrod

The Enemy
Chaotic Tempest (G/H-55/56) -115 HP (Bloodied), Cursed (Myn), Quarry (Sureiya), Challenged (Torinn) DEAD
Arcane Ballista 1 (K/L-31/32) -10 HP, Cursed (Myn) DEACTIVATED
Arcane Ballista 2 (F/G-19/20) -42 HP (Bloodied), Cursed (Myn) DEACTIVATED
Arcane Ballista 4 (M/N-37/38) -2 HP DEACTIVATED
Arcane Ballista 5 (G/H-32/33)
Minion of Fire 1 (E-22) DEAD
Minion of Fire 2 (G-20, elevation 4) DEAD
Minion of Fire 3 (G-27) DEAD
Minion of Fire 4 (P-34) DEAD
Minion of Fire 5 (G-29, elevation 2) DEAD
Minion of Fire 6 (M-46) DEAD
Minion of Ice 1 (H-19) DEAD
Minion of Ice 2 (H-28) DEAD
Minion of Ice 3 (B-31) DEAD
Minion of Ice 4 (G-29) Cursed (Myn) DEAD
Minion of Ice 5 (L-34) DEAD
Minion of Ice 6 (G-28) DEAD
Minion of Ice 7 (N-46) Cursed (Myn) DEAD
Suppression Device 1 (J-8) -37 HP DESTROYED
Suppression Device 2 (M-25)
Suppression Device 3 (F-28) DEACTIVATED
Minion of Earth 1 (G-12) DEAD
Minion of Earth 2 (I-25) DEAD
Minion of Earth 3 (G-30) DEAD
Minion of Earth 4 (J-31) Cursed (Myn) DEAD
Minion of Earth 5 (M-36) Cursed (Myn) DEAD
Minion of Earth 6 (M-40) DEAD
Minion of Earth 7 (O-46) DEAD

Notes
Suppression Device: They are hidden in circular spots in the ground that are very difficult to spot (DC 21 Perception). They activate whenever a living creature moves close enough to the device to be within its range. There are a few countermeasures to these devices:
Disarming them using thievery skills (DC 14) Takes a standard action, and you must be adjacent to the device itself.
Powering through the aura (make a DC 21 Endurance check as part of a move action to pass through the aura without being slowed).
Attacking the device to destroy it (immune to attacks that target Will defense).

Arcane Ballistae: Arcane ballistae are large, animate constructs use as weapon by mages. Arcane ballistae are often used as automated guards for key areas in old dungeons where powerful mages dwell. One can take command of a ballista if he or she possesses the proper skill (moving into an adjacent square and succeeding on a DC 22 Thievery or Arcana check allows you to take control of the ballista, attempting such a check is a standard action). The ballista will then act only on its master's command as long as the new master remains next to the ballista.

Minion of fire's flame burst creates a zone that lasts until the end of the encounter, and deals 5 fire damage to a creature the first time in a round they begin their turn in the zone or enter the zone.

Minion of ice's iced terrain causes enemies that move through the zone to make a DC 15 acrobatics check. Failure means the creature falls prone at the end of its move.
>> No. 731 edit
Feeling a cool breeze from the long passage behind him, Myn chooses to move towards the cavern wall.

Move to L-49.
>> No. 732 edit
>>729
Still not realizing what exactly is going on, all Michael can mutter is a,"H-wat"
>> No. 733 edit
The shaman's natural insight compels her to do incomprehensible things, like dropping objects in various places.

Free action: drop totemic warclub.
Move action: Detective to I-49. Companion to E-49.
Minor action: draw sunrod.
Move action: Run to G-54, dropping my sunrod at H-53 as a free action.
>> No. 734 edit
File 129904774417.png - (517.82KB , 1069x675 , undergroundmaze81.png )
734
As the group defensively moves away from the ballista, Torinn gets blasted a bit, but eventually the group manages to get away and gathers around the eastern door.

Victory! Everyone gains 250 XP.

Surges Spent
Torinn: 3
Bernkastel: 2
Sureiya: 1
Sariel: 1

You may use any healing powers like inspiring word/healing spirit you didn't use in the encounter to heal up at this time. After which, you can take a short rest to spend surges to make up the difference.

Players
Myn Nthelsyr (George): 29/38 HP + 4 Temporary HP, Darkspiral Aura 6, Concealment
Michael Silversteel (Hideyoshi): 30/35 HP +3 Temporary HP
"Bernkastel" (Bernkastel): 27/38 HP
Torinn Tormine (Astaroth): 30/44 HP, Light
Sariel (Liliane): 29/30 HP
Sureiya (Anonkun): 18/40 HP (Bloodied)
Spirit Companion (Bernkastel):
Elemental Spirit (Bernkastel): Grants adjacent allies +1 to all defenses
Roth (Sariel): (Passive Mode)
>> No. 735 edit
Assuming they're near my spirit companion,
Healing Spirit for Sureiya, and its secondary effect for Michael.
http://invisiblecastle.com/roller/view/2915853/ (1+3)

Short rest: spend 1 surge.

>> No. 736 edit
After finally realizing that there was still a Ballista nearby, the Warlord thanks Torinn and the Shaman nearby before getting to safety with the others before commending (most) of the party on a job well done, before taking a short rest.

Take short rest.
>> No. 737 edit
Taking a short rest. Spending one surge.
>> No. 738 edit
Torinn nods to the warlord and the shaman, then sits down and sighs, trying to carve away a few nicks his makeshift holy symbol took while resting to recover his strength. As an afterthought, he switches out his weapon.

Spend one healing surge
Take short rest
Sheathe Farbond Spellblade
Unsheathe Vanguard Longsword

>> No. 739 edit
File 129905094616.png - (28.42KB , 373x131 , georgepanic.png )
739
Myn attempts to overcome his wounds with sheer willpower, rather than lose focus through unnecessary resting.

Use second wind, spend 1 healing surge.
>> No. 740 edit
After relaxing for a bit, Sureiya decides to inspect the area and the path to the next area
Move to I-61
Perception check: http://invisiblecastle.com/roller/view/2915868/

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