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No. 2337
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The half-orc readies his blades for the king, then slashes with a fiery enchantment, searing the king once and missing once. This draws the king's blood, which reacts with its shiny exterior in a strange way--a strange light reflects off the surface, which must serve as some sort of signal to the other crauds, for both of them immediately lash out with their claws at the nearest adversary. Sureiya manages to dodge the attack, but Michael is now badly wounded after the impaler just barely pierces his chainmail.
I'm gonna go ahead and assume Sureiya chooses to deal fire damage with these attacks.
Sureiya's twin strike hits the craud king once for 20 fire damage, which bloodies it.
When the craud king becomes bloodied, it triggers for the king! Each craud within 5 squares can shift 4 squares, ending this movement closer to the king, and make a basic attack as a free action.
Craud impaler 2 hits Michael with claw for 7 damage (it would have missed, if not for the craud king's blood in the water aura with grants allies a +2 bonus to attack rolls against bloodied enemies).
Craud impaler 3 misses Sureiya with claw.
Initiative
Torinn Tormine (Astaroth): 22
Myn Nthelsyr (George): 20
Michael Silversteel (Hideiling): 17
Craud Impaler 3 (I): 12
Craud King (K): 10
Craud Impaler 2 (I): 10
"Bernkastel" (Bernkastel): 10
Allies (All Allies): 10
Sureiya (anon-kun): 6
Players
Myn Nthelsyr (George): (P-8, Elevation 2) 25/44 HP + 3 Temporary HP, Darkspiral Aura 3, ongoing 5 damage (save ends), +1 power bonus to all defenses, Can deal fire damage
Michael Silversteel (Hideiling): (P-12, Elevation 1) 7/40 HP (Bloodied)
"Bernkastel" (Bernkastel): (L-8, Elevation 1) 22/34 HP, +1 power bonus to all defenses, Can deal fire damage
Torinn Tormine (Astaroth): (P-10, Elevation 2) 39/46 HP +1 power bonus to all defenses, Can deal fire damage
Sureiya (Anonkun): (R-10) 15/45 HP (Bloodied) + 5 Temporary HP, +1 power bonus to all defenses, Can deal fire damage
Spirit Companion (Bernkastel): (Not Present)
Elemental Spirit (Bernkastel): (O-11, Elevation 2)
Allies
Gourmert Goldsmith (Ally): (N-11, Elevation 2) 8 Temporary HP, Total Defense, +1 power bonus to all defenses
Captain (C): (F-11, Elevation 3)
Helmsman (H): (C-9, Elevation 4)
Lookout (L): (J-9, Elevation 7)
Enemies
Craud King (K): (Q-11, Elevation 1) -51 HP (Bloodied), Vulnerable 5 fire, Sureiya's Quarry
Craud Crusher 1 (C): (Q-9, Elevation 1) -73 HP (Bloodied) DEAD
Craud Crusher 2 (C): (Q-9, Elevation 1) -71 HP (Bloodied) DEAD
Craud Crusher 3 (C): (P-11, Elevation 2) -84 HP (Bloodied) DEAD
Craud Impaler 1 (I): (O-7, Elevation 1) -58 HP (Bloodied) DEAD
Craud Impaler 2 (I): (O-13, Elevation 1)
Craud Impaler 3 (I): (S-8) -9 HP
Notes
Getting pushed over the edge is bad for you, not so bad for the crauds. Though it will deal falling damage either way.
Moving up an elevation without using the stairs requires a DC 15 Athletics check. Moving down an elevation without using the stairs requires a DC 5 Athletics check.
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