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11236 No. 11236 edit
>>10105
Previous thread~

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Uncle Mion (Samel) https://docs.google.com/file/d/0B4cyNZNsxxHgcUo1NXJ2ZzFzdGs/edit
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/open?id=0B0Pf2xAWVLoAMkJsdEZUTjRUS3V6WEZNVmF6SFphUQ
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CBLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CBLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 11239 edit
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11239
inb4 second quick short rest
savenoul is the real boss
>> No. 11244 edit
Alright, we finished this and still got 2 magical fruits. We can either try to sell them or keep them for the next crazy double encounter.
>> No. 11255 edit
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11255
Dragonsworn is the Fell King. Let's ask Obould for his help to finish what he couldn't do back then.
>> No. 11261 edit
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11261
Post inc when I get home~
>> No. 11265 edit
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11265
But what about the books?
>> No. 11266 edit
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11266
>>11265
I'm sorry, Rotho~
>> No. 11267 edit
>>11265
go and tell the ghost about the flooding, he should be able to do something to protect them
>> No. 11268 edit
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11268
>>11267
You all constantly complain about how small the pay is, so I've cut back on some treasure to have them pay you more~
>> No. 11269 edit
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11269
>>11268
Well, we can now complain about the dungeons having too little treasure~
>> No. 11290 edit
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11290
If our enemy's sword swings can make caverns shake, I think we're a little out of our league at the moment.
>> No. 11291 edit
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11291
>>11290
Wasn't it Obould's power that ruptured the land bridge? You know, the one who went on to become an exarch of the orc god?
>> No. 11294 edit
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11294
>>11291
They fought to a stalemate, though.
>> No. 11296 edit
>>11294
It seemed like he pretty much lost to me.
>> No. 11297 edit
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11297
...Unbelievable. I'm still 400 gold short of affording both Iron Armbands of Power and Lancing Gloves. I was so sure I had enough.
>> No. 11298 edit
>>11297
Sariel means you have no increased cost.
>> No. 11300 edit
>>11298
nvm buying reagents etc

I kind of lost track of our lewd so I dunno how much money everyone has. '3' Sariel has 1.140 Gold on her before the adventure started at least!1!!1
>> No. 11301 edit
What else did we find on the dungeon? I remember Folka's Ki Focus, and some treasure. And the cursed mace, that should be worth something once we disenchant it.
>> No. 11303 edit
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11303
>>11301
My notes say 2500 in arcane reagents, 4500 in gold and art objects, the ki focus and the cursed greatclub.
>> No. 11304 edit
>>11303
So 6000 gold divided by 5 people for about 1100 more gold per person...

Damn! I can't get a new Orb then. Ah well at least I can upgrade my neck item.
>> No. 11305 edit
>>11303
How much does the greatclub would cost?
>> No. 11306 edit
Oh, and that enchantment... right that make my actual utility power useless.
>> No. 11307 edit
>>11303
Did we distribute any of that yet?
>> No. 11308 edit
>>11307
I don't think so. Also, it's 7000, not 6000. So 1400 for each one.
>> No. 11309 edit
>>11308
No wait, 7000/4. Folka got a lot more with his Ki focus.
>> No. 11311 edit
>>11309
I'll take mine in gold, then.
>> No. 11314 edit
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11314
>>11313
It could use a nerf to 1/round imo.
>> No. 11315 edit
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11315
>>11314
That's what I meant anyways. I had just got up and posted 1/turn for some reason.
>> No. 11316 edit
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11316
>>11315
1/round is still more powerful; off-turn item switching has dedicated builds.
>> No. 11317 edit
>>11316
It's fine unless somebody tries to exploit it, right?
>> No. 11318 edit
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11318
>>11317
The option to have an effect similar to another immediate action every round is what I'd call a bit too powerful, especially when it's free, but since the effect is DM-approved, I don't think using it should be considered exploiting.
>> No. 11319 edit
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11319
>>11318
Yeah, well, my philosophy is that if players abuse my gifts they will be taken away just as quickly and they probably won't get many more~
>> No. 11320 edit
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11320
>>11319
The line here seems a bit too fine. I can see using the effect outside their own turn at all being considered exploitative. Unless it isn't?
>> No. 11321 edit
>>11320
I think you misread it. You can take something out, but you can't necessarily use it with a free action.
>> No. 11322 edit
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11322
>>11320
I'm not sure how you're reading it, but this doesn't allow you to just use any item outside your turn unless its use is already a free/immediate action. It does, however, allow you to say draw and use an item as a minor action.
>> No. 11323 edit
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11323
>>11321
I understood that much. Certain items with passive or free/no action effects do work outside one's own turn. They could normally be situational effects that don't merit an item slot, but out-of-turn item switching gives a character access to these effects when and only when they're needed.

For comparison, here's a discussion on the disembodied hand familiar, which has a much more powerful effect. http://www.enworld.org/forum/showthread.php?318372-Free-action-item-draw-stow-overpowered
>> No. 11324 edit
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11324
>>11323
So then the "abuse it and lose it" mantra stands~ Not to mention it talks about more unlimited draw/stow effects.
>> No. 11325 edit
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11325
>>11324
Did you see the bit about the warlock? Characters currently in the game already have tools to use (abuse?) the effect already. Would using these tools be considered abusive? Maybe not?

If everything is intended, then there's really no need for me to discuss any further, but I do remember that you opposed power creep without cost in the past (themes) and I have to wonder about the intent here.
>> No. 11326 edit
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11326
>>11325
The reason for this is that Mearls said in a DnD podcast that items were not balanced with the action cost of drawing/stowing them in mind. That's why they removed the action cost in DnD Next. So I thought it might make it a bit easier/more desirable to use items like potions.

Furthermore, I tend to agree with the crowd that says you can't use free actions in the middle of resolving another action unless it's required for the power/ability to function. This is because the compendium states that free actions are treated as "reactions" when they are used with triggers, IE they can resolve after a triggering action but NOT before, unless it needs to happen before to function. So the warlock example doesn't even work. You can't swap your weapon or another item a bunch of times in the middle of using a power, and if you swap during others' turns, it can only be done as a reaction.
>> No. 11341 edit
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11341
>but as this is a world of fantasy and magic please keep in mind some of this may be speculative

inb4
>Thelkra is a traitor and she will kill me during our date meeting.
>Cragmaul is alive.
>Valanor is a dragon
>The Fell King is just a minion.
>Letharst is the real last bossu.
>> No. 11345 edit
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11345
>I've decided Rotho's character depository was a good idea
>Rotho's character depository was a good idea
>I had a good idea
I'm so happy I could cry.
>> No. 11346 edit
>>11345
daibujou eye dink is teribl idee
>> No. 11347 edit
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11347
>>11346
Thank you for grounding me back in reality.
>> No. 11349 edit
>>11347
Pleasure, mate.
>> No. 11350 edit
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11350
Ganbare Astaroth! Someone who was grow up in the Dragon Circus definitely cannot be a bad person!
>> No. 11355 edit
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11355
>>11309
Oh by the way. Considering we disenchant the cursed club, that's another 450gp (1800/4).
Dividing it over four players, that's 112.5gp, for a total of 1862.5 for each player.

My goal is to enchant my Harmony Blade to +2. A level 7 magical item is worth 2,600gp.
My harmony blade's already worth for 840, so I need 1760gp worth in reagents. After some trades, I should have 1908gp in total.
After the 10% extra cost of magical reagents, I need a total of 1936gp for my upgrade, which leave me in need of 26gp.

tl;dr can you guys let me take my part of the loot in magical reagents? We got magic stuff 2500 worth gp.
>> No. 11357 edit
>>11355
I don't mind if you take reagents.
>> No. 11360 edit
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11360
Or alternatively if anyone else needs the reagents, someone could lend me 26 gold pieces.
>> No. 11363 edit
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11363
By the way, you guys will be leveling to 8 soon so feel free to get your sheets ready for that~
>> No. 11369 edit
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11369
>>11363
Working on that. I'm going to take the Bard MC for History training and a daily use of Majestic Word to pull allies out of a bad spot. Forced movement is supposed to be very strong, after all.
>> No. 11371 edit
iunno what feat to take

I have

+4 to my Inspiring Word
Templar Fist gains slide (so I can slide them out of effective battle range lol)
Take -4 to initiative to give one ally +4 to initiative and another +6 to initiative
+1 to initiative for all allies and self
>> No. 11372 edit
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11372
>>11369
No, you may not. That'd be giving you an extra utility power above and beyond the normal number that classes have.
>> No. 11373 edit
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11373
>>11372
But it's swapping one power for the other, so the number remains the same. Replacing one utility power with a different utility power of the same level or lower, since Spirit of the Virtuous Charger is given a level. So the net number of utility powers remains constant.
>> No. 11374 edit
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11374
>>11373
Not compared to other classes, no. You get a bonus power because you're a cavalier, it doesn't make sense to let you customize it to your liking.
>> No. 11375 edit
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11375
>>11374
But the overall number of powers remains consistent with that of the AEDU model of level advancement. 2 encounter powers, 2 daily powers, 5 utility powers versus 3 encounter, daily, and utility powers. Neither has a numbers advantage unless you think utility powers are better than attack powers.
>> No. 11376 edit
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11376
>>11375
Now you're just grasping at straws and semantics. Final answer is no.
>> No. 11377 edit
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11377
>>11376
Well if you don't want to argue it any further then there's nothing I can do.
>> No. 11378 edit
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11378
>>11375
I think utility powers can be and frequently are better, especially if they give benefits on top of the attack powers already being used.

You took Virtue at level 6? It can be retrained for Wrath, right? And I think you didn't want to do this, but the option of taking the Skill Power feat and Religion training for a Virtue clone is still available.

Imo, /limbo/ cavalier approaches too good as is, with the defender's aura change and the healing feat being huge buffs. I'd honestly play it over a knight (maybe hybrid it?). I don't think optimizing the /limbo/ cavalier the way I would is something you'll be interested in, but I can say that the options do exist.
>> No. 11379 edit
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11379
>>11378
Er, how were you thinking of optimizing it exactly?
>> No. 11380 edit
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11380
>>11379
I really don't think you'd be interested. One option involves a weretheme and claw gloves.
>> No. 11381 edit
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11381
>>11380
Wouldn't that be more at home on a fighter or somebody explicitly interested in defending through hitting things painfully?
>> No. 11383 edit
>>11381
Well, Claw Gloves work with Righteous Radiance. It can only be Cavalier.

Anyway, this kind of thing is for people who have no qualms re-flavoring everything about their character's mechanics.
>> No. 11384 edit
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11384
>>11383
That only works at level 10 with hybrid form, though.
>> No. 11385 edit
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11385
>>11384
It's really just personal preference. The knight can't hybrid, and has no healing options, which are two things I try to look for in classes. On the other hand, the cavalier's hybrid option gives access to the original class's best features without scaling them down, and I really like Healing Radiance being an at-will surgeless heal, which stands out in a game where even per-encounter surgeless healing is very uncommon. Hybrid Talent gives back the Righteous Shield power if decide I want it. A hybrid doesn't realistically allow for Call Celestial Steed, but I can buy a Jade Horse for a scaling mount or be a hobgoblin and take the feat to share defenses with any mount (there is actually a way to get Call Celestial Steed on a hybrid cavalier through the homebrew feat Virtuous Rider, but it's overly complex, borders on abuse, and not worth the opportunity cost at all).

Of course, I'd have all the benefits from the other half of the hybrid, which could be cleric, ranger, or whatever I want.

Anyway, even if I'd prefer the /limbo/ cavalier over the knight for my own reasons, it's possible that you wouldn't. It's only my opinion.
>> No. 11386 edit
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11386
>>11385
I see. Well it's not really my cup of tea to optimize around damage when that's not your main shtick unless you have a good reason to do so.
>> No. 11387 edit
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11387
>>11386
I'm not sure about main shticks, but I've been presuming that you already like your current character more than anything else you could be playing instead. If this is the case, though, there's probably no reason to ask for more changes.

Something simple you could do is ask if a Healer's Brooch works with Healing Radiance, since the feat adds a hit point-regaining effect to the Righteous Radiance power. The brooch probably doesn't work with Virtue of Sacrifice's second wind feature, since I don't think a second wind is a power, but it should work well with your current theme features.

Some multiclassing can add more healing, and you're already planning to do this.

Another step further, and you could take up wielding a Weapon of Healing on top of the brooch, but as you know, it's a mace-only enchantment. After that, the last step would be hybriding into something like cleric, which gives you leader-level healing as a defender, but at this point and even at the Weapon of Healing step, you probably wouldn't be playing the character you want. Still, you may want to consider Healer's Brooch, since the opportunity cost isn't very significant Torinn's effectiveness and flavor.
>> No. 11388 edit
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11388
>>11387
I'll go with a healer's brooch after I find another way to get around being dazed all the time.
>> No. 11389 edit
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11389
>>11388
The idea is that you've done your job if enemies are trying to attack and daze you over someone squishier.
>> No. 11394 edit
I get the feeling that I might have confused "private investigator" with "detective".
>> No. 11395 edit
>>11394
A polar bear.
>> No. 11396 edit
>>11390
finally halfling huh.

>>11394
I think PI is as close as it gets.
>> No. 11397 edit
>>11396
What do you mean with finally? Has been the campaign so low in halflings?
>> No. 11399 edit
>>11397

(omitted unrelated lines)

12:35 AM anon_kun: rin be honest with me
12:36 AM anon_kun: are the earthmotes ruled by dwarfs?
12:36 AM Mikado Misha: nop
12:36 AM Mikado Misha: dragonborn and elves
12:36 AM fortknox: earthmole moe
12:36 AM Jyouji: can I have an earthmote anchan
12:36 AM anon_kun: i think they have a cost in cbloader
12:36 AM Voyager: there's no way it'd be dwarves again you just did dwarves
12:37 AM Jyouji: well she did dwarves and now cthulu elves
12:37 AM Voyager: eladrin
12:37 AM Jyouji: so the next logical step is probably
12:37 AM Jyouji: hobbits
12:37 AM Mikado Misha: They're called halflings in Dnd
12:37 AM Voyager: have we ever seen a halfling in limbo
12:37 AM Jyouji: shirefolk
12:37 AM Mikado Misha: There was a halfling
12:38 AM Voyager: where
12:38 AM anon_kun: you mean hobbits
12:38 AM Mikado Misha: It was in that group that was bullying Goumert
12:38 AM anon_kun: they changed name because lol sue
12:38 AM Voyager: lool
12:38 AM Voyager: that's as extra as it gets
12:38 AM Mikado Misha: well it had a speaking role at least
>> No. 11404 edit
>Voyager: that's as extra as it gets
Oh god lol, I remember now
>> No. 11411 edit
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11411
>Sureiya's face
>> No. 11419 edit
Google wins, etc. Geez this information is obscure and silly.
>> No. 11421 edit
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11421
I think we just broke the RP record of a 24 hours period. Good job replying to our posts, Rin.
>> No. 11424 edit
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11424
>> No. 11426 edit
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11426
>>11424
>> No. 11430 edit
just how old valanor is, geez
>> No. 11431 edit
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11431
By the way Riri. It seems Uncle Mion is joining us and he's gonna play a pacifist cleric.
If you wanna change your build into a controller you might be free to do so, ne.
>> No. 11432 edit
>re-roll again
Fux dat
>> No. 11433 edit
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11433
>>11432
You can stay the same if you wish so.
>> No. 11434 edit
>>11433
It'd only save me from the retarded Ritual Caster feat anyway, which translates into "convert reagents to equipment" and "re-arrange surges".
>> No. 11438 edit
>>11436
We'd have to buy our items then. If we just find less reagents it'd probably be fine.


Idly, a new character entering at this point at level 8 would have equipment worth 12,800 GP.

Our party's value of items is as follows (assuming sheets to be accurate):

Myn:
Armor of Dark Majesty +1 (840 GP)
Amulet of Resolution +1 (520 GP)
Accurate Darkspiral Rod +1 (840 GP)
Rod of Corruption +1 (680 GP)
Eagle Eye Goggles (520 GP)
Gloves of Eldritch Admixture (3,400 GP)
Bracers of the Perfect Shot (680 GP)
1100 GP
3 Amethysts (300 GP)
Gold Collar (250 GP)
842 GP on hand
1750 GP (this adventure)

TOTAL: 11,722 GP


Folka:
Flowform Armour +1 (840 GP)
Cloak of Resistance +2 (2,600 GP)
Rhythm Blade +1 (680 GP)
Blurred Strike Focus +1 (1,000 GP)
Boots of the Fencing Master (2,600 GP)
Rain of Hammers Focus +2 (3,400 GP)
760 GP
1750 GP

TOTAL: 13,630 GP


Torinn:
Meliorating Layered Plate Armour +2 (3,400 GP)
Sacrificial Longsword +2 (1,800 GP)
Heavy Shield (negligible)
Steadfast Amulet +2 (3,400 GP)
Solid Greaves (680 GP)
Impenetrable Barding (360 GP)
Belt of the Dwarven Defender (1,800 GP)
3143 GP
~1000 GP reagents

TOTAL: 15,583


Sariel:
Irrefutable Hide Armour +2 (2,600 GP)
Resplendent Gloves (1,000 GP)
Amulet of Physical Resolve +1 (520 GP)
Crystal Orb of Impenetrable Escape +2 (1,800 GP)
200 GP Reagents
1,750 GP
1,140 GP
Comrade's Succor (150 GP)
Enchant/Disenchant/Transfer Rituals 710 GP
Healing Banner (680 GP)

TOTAL: 10,550


Sureiya:
Predator's Hide +2 (3,400 GP)
Farbond Spellblade +2 (2,600 GP)
Harmony Spellblade +2 (2,600 GP)
Iron Armbands of Power (1,800 GP)
Badge of Berserker +1 (520 GP)
Gauntlets of Blood (840 GP)
Acrobat's Boots (520 GP)
Belt of Vigour (520 GP)
1750 GP
~70 GP

TOTAL: 14,620


PARTY TOTAL: 66,105
PARTY AVERAGE: 13,221


New party member would be a little under the average wealth level, but beat the two casters in wealth. Fat needs to upgrade his gear urgently, Sariel is the poorest member of the company with at least 1,000 GP less from the second poorest, and 5,000 GP from the richest, Torinn is by far the richest, and I haven't taken into account the various consumable items we have.

Does this match everyone else's tally of items in the party's possession? Did I miss anything? I think we're doing pretty fine, wealth-wise.
>> No. 11439 edit
>>11438
BTW this assumes Torinn incorporated the 1750 Gold reward in his sheet. If he didn't, then he'd have a whopping 17,333 GP, and the party average would be bumped up to 13,571 GP.

Torinn'd have 4k more GP than the average of the party, and have the poorest beat by 7k GP. I'm going to assume this isn't the case though.

Ironically Saku is most concerned with having too little gold to make purchases.
>> No. 11440 edit
>>11438
>>11439
NVM party average wouldn't increase because I gave Folka 1750 when he doesn't get any because ~~Fairness~~ and he got a Ki Focus. This'd put Folka at 11,880 GP and below the party average.


omfg defender and striker hoarding all the golds
>> No. 11442 edit
Torinn just spent all the golds he has.
>> No. 11443 edit
>>11442
He still rich. :P

Also because I think it's important I keep a Mage build concurrent with Sariel's sheet, just to remind myself what powers I could have access to.

(As a reminder:
At-Will 10 guaranteed damage.
At-Will OA denial.
At-Will push 6.
Encounter slide 6 + ally gets to MBA it.
Encounter slide 6 + target makes MBA against adjacent enemies at start of their turns.
Encounter Immobilisation Everywhere.
Daily Immobilisation Everywhere.
Daily Slide 6 and Immobilse Everywhere.
Resourceful Leader bonus on AP.
Knowledge bonuses up the wazoo.)

(Sariel has:
At-Will grant attacks everywhere.
Encounter Slows + bonus effects.
Encounter Roll Twice lol.
Daily Regen folever.
Resourceful Leader huge bonus.
Bonus to initiative.
Arcana up the wazaa.
HEALS)
>> No. 11444 edit
>>11443
https://docs.google.com/file/d/0B0Pf2xAWVLoARE9rRk1HM3BxVGs/edit?usp=sharing

Forgot my link.

Also Sariel has Ritjals.
>> No. 11445 edit
>>11444
Also Sariel does damage. Mage does like, virtually no damage at all, it just disables enemies.
>> No. 11446 edit
>>11445
That's possibly because you made an enchanter instead of illusionist mage.
>> No. 11447 edit
>>11446
Most powers are illusion though.
>> No. 11449 edit
>>11447
There are some illusion powers that deal damage, tho.
>> No. 11450 edit
>>11449
How silly I already picked the strongest. Control != Strike.
>> No. 11451 edit
>>11438
Actually, my sheet has already my actual wealth, which is 12800gp in equipment and 148gp. So I'm basically at the perfect wealth level-wise right now.
>> No. 11460 edit
>All that RP
I actually approve.
>> No. 11464 edit
It is possible for Sureiya to casually meet with Torinn and Letharst in way back?
>> No. 11465 edit
File 129556016030.jpg - (149.45KB , 520x650 , 2c56fd365d68cde9c3aca3613201a588.jpg )
11465
>>11464
If you want to feel free to post it~
>> No. 11482 edit
Everyone haet half-orc lool
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