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No. 10981
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Sureiya closes the distance between himself and the westernmost eye tentacle, and slices the stalk in half with a clean cut of his sword. The two halves of the tentacle dissolve into black mist as Sureiya whirls around and hurls his farbond spellblade twice, once striking Hemah directly in the chest, and once passing harmlessly through one of his illusions.
Hemah, now bleeding profusely from his chest and his ruse exposed... begins to sing. "Row, row, row your boat..." Myn's imp chitters mockingly, saying, "Hey! I know that song!" Only Myn can understand it, however.
While that's going on, the elites make their move, and an eye tentacle shoots a beam at Torinn that doesn't even come close to hitting, scorching the nearby wall with electric energy instead. One elite turns its sword on Folka, and though the monk tries to roll with the blow, he comes out of it with a bit of blood in his chin, slowly running out of ways to dodge. He does manage to evade the aberration's attempt to slam him to the ground, however. The other illithid takes advantage of its superior size and reach to try and assault Torinn, despite the immobilization. A heavy blow from its bastard sword nearly strikes Torinn, but a timely warning from Sariel provokes the dragonborn into bringing his own sword to bear. Neither attack hits, both ricocheting off each other. The massive illithid attempts to bowl Torinn over with its girth, but the magic boots Torinn wears activates, keeping him mounted and upright.
Torinn, having suffered the brunt of the assault so far, feels his life-force continuing to be sapped away by the nearby eye tentacle, and blood oozes from beneath his armor.
Sureiya moves (I-5 doesn't work as a destination so I sent him to J-4). Sureiya's off-hand strike kills eye tentacle 2, increasing Myn's darkspiral count.
Sureiya's twin strike CRITS the real Hemah for 21 damage, bloodying him. He uses horrific visage but nobody is in range. Mirror step recharges. His other twin strike attack misses one of the illusions.
Stygian elite 2 hits Folka with its bastard sword for 14 damage, but misses with slam.
Eye tentacle 3 misses Torinn with its eye beam with a natural 1.
Stygian elite 1 uses its bastard sword (melee 2) at Torinn, which would hit, but Sariel uses powerful warning to turn it into a miss, granting Torinn a melee basic attack against the elite 1.
It will follow up with a slam attack against Torinn, which would knock him prone and deal 5 damage, but I assume Torinn uses the power of his boots to avoid falling prone.
Stygian elite 1 saves against being immobilized.
At the start of Torinn's turn, he takes ongoing 5 necrotic damage, which bloodies him.
Initiative
Stygian Elite 1 (Enemy): 25
Torinn Tormine (Astaroth): 24
Eye Tentacle 1 (Enemy): 23
Water Leyline (Mastery of the Leyline): 23
Sariel (Liliane): 23
Folka Shiningarm (Hideiling): 19
Eye Tentacle 2 (Enemy): 18
Myn Nthelsyr (George): 14
Hemah, the Dreamer (Enemy): 13
Sureiya (anon-kun): 11
Stygian Elite 2 (Enemy): 9
Eye Tentacle 3 (Enemy): 8
Players and Allies
Myn Nthelsyr (George): (O-6) 38/55 HP, darkspiral aura 5, concealment
Book Imp (Myn): (In Myn's Space) Passive Mode
Folka Shiningarm (Hideiling): (N-12) 34/53 HP
Torinn Tormine (Astaroth): (F/G-13/14) 32/64 HP (Bloodied), ongoing 5 necrotic damage and slowed (save ends both), restrained (escape DC 17), +5 damage and +3 to saves, regen 3
Rutger (Astaroth): (F/G-13/14) 28/32 HP , restrained (escape DC 17)
Sureiya (Anonkun): (J-4) 60/60 HP
Sariel (Liliane): (F-11) 45/53 HP
Savenoul (Ally): (M/N-14/15) Non-combatant
Enemies
Hemah, the Dreamer (Enemy): (E-8) -96 HP (Bloodied), sanctioned, slowed
Stygian Elite 1 (Enemy): (I/J-12/13) -42 HP next ally who hits gains regen 3
Stygian Elite 2 (Enemy): (Q/R-11/12) -29 HP
Eye Tentacle 1 (Enemy): (C-13)
Eye Tentacle 2 (Enemy): (I-3), Cursed (Myn) DEAD
Eye Tentacle 3 (Enemy): (H-22)
Notes
The water is about 15 feet deep and apparently clear.
Knowledge check for Hemah and the leyline is arcana. Knowledge checks for the tentacles and stygian elites is dungeoneering.
The water leyline's whirlpool zone is difficult terrain.
Attempting to discern which Hemah is real is an Insight check, made 1/round as a minor action.
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