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File 136406330565.jpg - (754.84KB , 1500x1012 , Digimon_Adventures_full_1416071.jpg )
59 No. 59
This RPG will be DND like, but it will be heavily based on dices and movements

Due to its popularity, this will take place in an alternate world with the rules of the Digimon adventure universe (Season 1 and Season 2)
Due to the nature of the game, It will be party driven and each of you will have a partner Digimon, However this will be determined by your stats and aligment.

It will be also turn based.

The plot in a nutshell

You are called to the Digital world by Gennai, who is telling you that the Digitial world is in danger and that it needs your help. with a Digivice and a Digimon partner you go to the Digital world with 7 other players to try to save it from the seven demon lords
You start at the File island and with time the setting will change to the server continent
Expand all images
>> No. 60
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Character creation:


You are a chosen child that was called by Gennai to try to save the Digital world from the seven demon lords, to make that possible you receive a Digimon to help you. Your job is to make him stronger enough so that he can fight against the seven of them.

To determine your Digimon you will have to first determine your alignment
Every Tamer/Chosen Child will start with this stats:




Level: 1
HP:100
Experience: 0
Alignment: (It is determined by the quantity of your ETY and MCH and those alignment are the 9 traditional ones )
Personality: (Free of choice)
Background story: (Optional)



Stats: You have 100 points and you have to divide it in this stats

PHY (Physical Abilities): 10/100

This one check your Physical fitness and your strength,the higher it is the faster you can move swim jump or lift. It also makes you Immune to (if you want to gain the crest of courage or Miracles this is a good trait you should focus on)Each time you raise PHY, MTL goes down

WLL (Will): 10/100
This one help to make you immune to Persuasion ,it also makes you do things more easily and if its high enough it makes easier for your Digimon to endure battles (if you want to gain the crest of Hope or Light this is a good trait you should focus on)

SOC (Socialite): 10/100
This one helps you bond with people easily and befriend Digimon more easily and if its high enough you may develope love or family bonds( if you aim for the Love or Friendship crest you should focus on this trait )


MTL (Mental Ability): 10/100
This one check your cleverness, your ability to solve problems quickly with thinking and it allow you on battles to attack faster, It also helps to persuade opponents or certain people/Digimon and make you gain their trust in you (if you want to gain the crest of Knowledge or Reliability this is a good trait you should focus on)Each time you raise MTL, PHYgoes down

ETY (Empathy and Kindness): 10/100
This one check your ability to understand and intereact with others,(if you want to gain the crest of Kindess or Purity this is a good trait you should aim for) Each time you raise ETY , MCH goes down

MCH (Mischievousness): 10/100
This one check your ability to manipulate things on your favor, It help you make dirty and dishonest moves,while it doesnt help you have a crest it helps you to make your digimon dark digivolve more easily.Each time you raise MCH ETY, goes down

Special Attributes:
(This ones raise or lower depending on your actions on the story)

Courage:0
Friendship:0
Love:0
Knowledge:0
Purity:0
Reliability:0
Hope:0
Light:0
Kindness:0
Miracles:0

>> No. 61
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61
Your Digimon Partner: It will be determined by your aligment and will be the one that will assist you with everything related to battles or transport and the one that will help you gain your goal

Every digimon regardless of who it is will start like this:

Stats:

level: 1
Exp: 0 (this can only be gained with fights)

Family:(Depends of the Digimon)
Type: (Depends of the Digimon, can be Vaccine,Data or Virus )
Special attack:(Depends of the Digimon)

HP:100/100
Health status: OK
Attack: 10
Special Attack: 10
Defense: 10
Speed: 10


Health status:
Ok: the digimon is healthy
Poisoned: The digimon is poisoned and will lose 1/16 of its health
Paralyzed: The digimon is paralyzed and must roll a dice of 1d20 if it has 10 or more the digimon can attack
Freeze:The digimon can't attack for 5 turns
Burn: The digimon will lose 1/32 of its health on each turn
Cursed: The digimon will be cursed and will have an stats of the caster's choice (it may or may not be one of the listed ones here.)

It should also mentioned that every digimon will start as a baby Digimon.
List of possible Digimon you can recieve at the start:
Koromon
Tsunomon
Pyocomon
Motimon
Tanemon
Pukamon
Tokomon
Nyaromon
Chibimon
Poromon
Upamon
Minomon
PetitMeramon
Jyarimon
Pokomon
Gummymon
Chocomon
Hopmon
Kaprimon
Yaamon
Wanyamon
Budmon
Tsumemon
Dorimon
Sunmon
Moonmon
Pinamon

>> No. 62
File 136407852199.jpg - (32.09KB , 640x480 , File_Island.jpg )
62
Currently only the file island will be available and all of the eight players will start at the beginning village where they will find its Digimon partner.

In each turn the player can move through 3 squares in any order they like, however they must roll a 1d20 dice to see if he will encounter a Digimon or an event.(the place will determine the probability of an event or a Digimon encounter)


There are 14 places in the file island:

Village of Beginnings
Temple of the Digivice
Dragon Eye Lake
Beetle Land
Pyocomon Village
Mt. Miharashi/Mt. Panorama
Gear Savannah
Factorial Town
Misty Trees
Toy Town
Infinity Mountain
Freezeland
Overdell Cemetary
Coela Point

Each part of the island has 4 areas with 100 squares.
>> No. 63
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63
Combat system: The main point of the RPG and its focus.


there are 5 commands you can use in a fight:

Attack
Special Attack
Use an item
Evolve
Run away

Attack: You give a normal tackle to the opponent
Special Attack: You use one of your special attacks (depends of the Digimon)You can only use it 5 times for fight.
Defend: You can defend yourself or one ally of damage. ( See the damage part and invert the roles of the one that attacks and the ones that recieve the attack)
Use an item : Use an item so that you can either heal or help your partner in a fight
Evolve:If the level and requirements of your partner is high enough you can Digivolve.
Run away: You role a dice of 1d20, if you suceed you escape.


Attack and Damage
The attack you do is usually the same damage you do. however some circumstances can change that, like elemental attacks and level


Elemental attacks and its matches:
Hot attacks can greatly damage Cold attacks and vice verse (double damage)
Holy attacks can greatly damage Dark attacks and vice verse (double damage)
and Nature attacks can greatly damage Machine attacks and vice verse (double damage)

Levels: (In-training I,In-training II,Child,Champion,Ultra,Mega)


Damage:
if you attack someone that has the same level You damage your opponent normally
if you attack someone that is one level lower than you, your attack increase by double
if you attack someone that is one level higher than you, your attack decrease by half
if you attack someone that is two levels lower than you, your attack kills with certainty your opponent.
if you attack someone that is two levels higher your damage is reduced to 0.

Success or Fail: Each time you attack you have to roll a dice,
if your opponent is of the same level you roll a 1d20 dice and if it rolls 10 or higher your attack is successful
if your opponent is one level lower than you, You roll a 1d20 dice and if it rolls 5 or higher your attack is successful
if your opponent is one level higher than you, you roll a 1d20 dice and if it rolls 15 or higher your attack is successful
if your opponent is two level higher than you, you roll will be an absolute fail
if your opponent is two level lower than you, you roll will be an absolute success

Attacks:
(depend of each Digimon)
>> No. 64
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64
Turns:
The fastest character will always attack first unless the opponent is two levels higher.

Experience:

The experience you gain through each battle, can be determined by this simple formula:

Level of your Digimon x 2 + Level of training of your opponent x 10 - level of training of your Digimon x 10

example: a Level 1 in-training digimon vs a Level 1 in-training digimon.

1 x 2 = 2 + 1 = 3 x 10 = 30 - 10 = 20 exp points.

Level of Training:
(In-training I = 0
In-training II = 1
Child = 2
Champion = 3
Perfect = 4
Mega = 5
Supermega = 6
)


Experience bar =
The highest level you can reach is 50
So you need to gain the following experience to increase to each level:

To level 2 You will need 10 exp points
To level 3 you will need 20 exp points
To level 4 you will need 30 exp points
To level 5 you will need 40 exp points

from level 6 to 11 you will need 60 points but with each level you will need 20 points more
and from 12 onwards the experience points you need will be doubled

example: You need 140 points to go to level 13
You need 280 points to go to level 14
>> No. 65
File 136409270585.jpg - (376.26KB , 900x900 , Agumon_Evolution_by_KaelinT.jpg )
65
Digievolution:

Each Digimon start at the. training level of In-training II

after that you will reach the Child level at level 2

and after that you will reach the Champion level at 11

and after that you will reach the Perfect level at 21

and after that you will reach the Mega level at 31

and if your digimon can digivolve further it will reach Super mega at level 41

>> No. 66
File 136409383347.png - (62.14KB , 294x212 , DIGIMENTAL.png )
66
Useful Objects and Items
The Following Objects must be obtained and are obtained in certain part of the file island~ search well and find them:




Digimental of Courage
Digimental of Friendship
Digimental of Love
Digimental of Knowledge
Digimental of Purity
Digimental of Reliability
Digimental of Hope
Digimental of Light
Digimental of Kindness
Digimental of Miracles


Tags (There are 10 tags)

Crest of Courage
Crest of Friendship
Crest of Love
Crest of Knowledge
Crest of Purity
Crest of Reliability
Crest of Hope
Crest of Light
Crest of Kindness
Crest of Miracles

Last edited at 13/04/14(Sun)23:46
>> No. 67
Revert will be optional in the game, if your Digimon Digivolves, it will stay on the same level unless you want to revert it.

Why would you want to revert your Digimon?
Some digimon evolve into more than 1 digimon, so its a good choice if you want to try different branches.
>> No. 79
Character Sheet:http://www.mediafire.com/view/?isn2akb42byri0m

The Digimon that you gain for the alignment will be a secret until all summit their sheets~


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