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File 13994229323.png - (112.21KB , 432x501 , masculinehat_seacats.png )
14813 No. 14813 edit
Youkoso, beloved peons of the gameboard! Be honored to witness the rare clash of wits between your admirable kami-sama and some orbital seacat vagrant!

The rules of the game are simple!


1. The player must prove that a human culprit was possible for each of a series of deaths!
2. If the witch is the only possible culprit, I win and the player loses! If a death is the result of magic, it's my victory!


However, a simple game such as this is unsuitable for my wonderous and long-awaited return. Therefore, I'll introduce three additional features of the game!

The setting is a「SPECIAL BUILDING」! That is, it's unrelated to Rokkenjima!

The cast are「DIFFERENT CHARACTERS」! That is, they're unrelated to Rokkenjimans!

The humans each possess a「MYSTERIOUS TECHNOLOGY」, or perhaps a 「PSYCHIC POWER」! That is, something different from magic!


Now, let us shortly introduce the cast!

There are six humans in the house.
Expand all images
>> No. 14814 edit
File 139942347218.png - (153.79KB , 422x491 , armistice.png )
14814
This is Person #1! She may reek of culprit, but as she's a 「DIFFERENT CHARACTER」 be sure not to be misled!

Special Ability: Armistice Field: No other people can kill others while in a room occupied by Person #1.

See, she's clearly very peaceful! Probably a saint!
>> No. 14815 edit
File 139942370646.png - (155.62KB , 500x431 , hotline.png )
14815
This is Person #2! Very moemoe! However, as a 「DIFFERENT CHARACTER」, she's regrettably devoid of any oniichans!

Special Ability: Hotline Uplink: No people can commit suicide in a room Person #2 ever visited.

Her cuteness probably lingers in the room and raises spirits!
>> No. 14816 edit
File 139942391226.png - (191.01KB , 400x474 , soloist.png )
14816
Here's Person #3! Were those oppai always so large?

Special Ability: Soloist: Person #3 has no allies and can't be killed by people with allies.

How lonely! Can they not see past the tsundere twintails?
>> No. 14817 edit
File 139942414873.png - (520.65KB , 801x1159 , dualist.png )
14817
This is Person #4! A dashing and handsome gentleman! Since he's a 「DIFFERENT CHARACTER」, though, maybe not?

Special Ability: Dualist: Person #4 can't be killed by allies and can't kill allies.

Both kind and well-loved! Perhaps he's similar to the original after all!
>> No. 14818 edit
File 13994244154.png - (342.61KB , 733x562 , territory.png )
14818
Here's Person #5! A super perfect little girl! I bet she has some kind of endearing speech trait!

Special Ability: Perfect Territory: All rooms ever visited become perfect closed rooms at the moment Person #5 dies.

Some kind of ultimate detective aid! Super Watson!
>> No. 14819 edit
File 139942465792.png - (151.69KB , 329x512 , reflex.png )
14819
This is Person #6! Since she has no relation to the original character, there's no reason to doubt her oppai or sanity!

Special Ability: Reactive Reflex: Person #6 kills any person who tries to kill her first, and cannot be killed during this counterkilling. This effect does not work against multiple people attempting to kill her at the same time.

That's a pretty scary power, however! Perhaps she was in the Spetsnaz!
>> No. 14820 edit
File 139942499981.png - (148.15KB , 293x524 , witchery.png )
14820
And finally, Person #7! Despite being a totally 「DIFFERENT CHARACTER」, I guess she wound up in this role after all!

Magic Ability: Witchery: Person #7 can kill others regardless of their abilities, and can be killed by others regardless of hindering abilities. Person #7 can travel through perfect closed rooms without opening them.

What a sinister power! Although, she seems almost like a normalizing factor compared to the rest! Just to be formally clear, Person #7 is the witch!
>> No. 14821 edit
File 13994254521.png - (121.21KB , 1246x1292 , gamemap2.png )
14821
Now, for the setting! This map is an accurate depiction of the building the game takes place in.

Color Coding
Light Gray: Rooms.
Dark Gray: Walls.
Dark Blue: Doors.
Light Blue: Windows.
Tan: Hallways.
Green: Inner courtyard.
White: Outside house.

Rooms
1: Bathroom.
2: Bedroom.
3: Lounge.
4: Kitchen.
5: Dining Room.

Who would design a house where the door opens into the dining room? It must also be the work of the witch!
>> No. 14822 edit
File 13994257601.png - (93.89KB , 601x480 , georgesmirkpoint.png )
14822
Prepare yourself, Metapon!

Persons #1-#6 were alive at the start of the day, and are dead at the stroke of midnight, at which point their bodies are positioned as the map depicts! Person #7 is also in her depicted position!

You may attempt to explain any given death to start, but know that all must be uncovered by the end!
>> No. 14823 edit
File 139942671145.png - (136.45KB , 389x442 , rg7_fumana2.png )
14823
If you choose to take up this gameboard, I can at least act to make sure Fat won't be lying in his reds.
>> No. 14824 edit
File 130855021866.png - (427.40KB , 879x1208 , but_b23 bothered 2.png )
14824
>>14822
Hold on. Is person #7 dead or not?
>> No. 14825 edit
File 139943055721.png - (397.53KB , 816x1208 , but_b22 glaring 2.png )
14825
>>14822
>>14823
Then let's start off with something easy shall we?

By saying their bodies were set up and positioned, you really mean Person #7 set up the bodies in completely different positions in order to confuse any would-be challengers which of course include myself, the detective.

Also imposters.

Last edited at 14/05/06(Tue)19:43:28
>> No. 14826 edit
File 139943114532.jpg - (37.52KB , 193x288 , georgeuguu.jpg )
14826
>>14824

If the witch were dead, my job would be a lot harder!

>>14825

The witch has no reason to rearrange corpses in order to confuse challengers. I'm the one being challenged, after all.
>> No. 14827 edit
File 130863388989.png - (341.24KB , 644x1208 , but_b24 serious 1.png )
14827
>>14826
So she's dead?

Next question. Since person #4 isn't depicted on the map, are we to assume that person #4's body was completely disintegrated? Or that his body is now too far from the building?
>> No. 14828 edit
File 130577576812.png - (396.63KB , 816x1208 , but_b22 bothered 2.png )
14828
>>14826
Every room is a perfect closed room except the lounge.

Person #7 went to the kitchen to make food for everyone.
>> No. 14829 edit
File 13994318673.png - (6.59KB , 217x157 , georgeheh.png )
14829
>>14827

Person 4 is the second southmost person on the map. North is at the top center of the image on the map. Clearly the shrinking process affected the image somehow.
>> No. 14830 edit
File 139943200169.png - (313.10KB , 647x1208 , but_b26 serious 5.png )
14830
>>14829
Person 4 and Person #4 are completely different people.
>> No. 14831 edit
File 139943205176.png - (7.94KB , 120x71 , georgepoint.png )
14831
>>14828

If it doesn't indicate a murder, it'd be silly to confirm or deny it!
>> No. 14832 edit
File 139943214061.png - (28.59KB , 110x199 , georgeclosedsmile.png )
14832
>>14830

Names following the pattern Person X and Person #X, with X being a number from 1 to 7, are interchangeable in all instances.
>> No. 14833 edit
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14833
>>14832
How confusing.
>> No. 14834 edit
File 139943239368.png - (167.55KB , 477x355 , georgebackoffacepalm.png )
14834
>>14833

Don't worry, there's surprisingly no such tricks maybe.
>> No. 14835 edit
File 139943240461.png - (326.77KB , 644x1210 , but_b34 glaring 4.png )
14835
>>14832
>>14833
Nice try, but Person 4 and Person #4 changed their roles in this scenario. Person #4 became Person 4 and Person 4 became Person #4.

Last edited at 14/05/06(Tue)20:14:02
>> No. 14836 edit
File 139943260946.png - (274.76KB , 450x505 , 7cc87a22f161e1c7c22ab87ec226ac8b.png )
14836
>>14835

Anybody with a 4 in their name refers to the same individual who possesses the special ability Dualist. My previous red was just to ensure the validity of the other reds, you see.
>> No. 14837 edit
File 130577442916.png - (427.75KB , 879x1208 , but_b23 oya-- 1.png )
14837
>>14836
And for extra measure, there is only one person in the entire existence of the universe with the special ability Dualist.

Last edited at 14/05/06(Tue)20:19:34
>> No. 14838 edit
File 13994328772.jpg - (311.75KB , 540x720 , seeingwithrabu.jpg )
14838
>>14837

There's only one human in the entire universe with the special ability Dualist.
>> No. 14839 edit
File 139943293766.png - (385.67KB , 756x1219 , but_b11 serious 4.png )
14839
>>14838
There is only one PERSON in the entire existence of the universe with the special ability Dualist.

You can't trick me hotdog guy.
>> No. 14840 edit
File 139943317836.png - (35.65KB , 213x398 , georgeanaru.png )
14840
>>14839

Well, I can't speak for witches.

If the special ability Dualist is possessed by someone other than Person #4, the other person who possesses it must be an inhuman witch.

Only one witch exists in the game, and she does not possess the special ability Dualist.

Last edited at 14/05/06(Tue)20:27:13
>> No. 14841 edit
File 130854575850.png - (427.06KB , 879x1208 , but_b23 glaring 1.png )
14841
>>14840
I'll drop it for now.

Person #3 is not a 「DIFFERENT CHARACTER」like the rest of the cast.

Side note, am I going to learn the conditions of the bodies or am I gonna have to wing it and come up with my own unique fun ways they all died?
>> No. 14842 edit
File 139943360112.jpg - (51.52KB , 444x469 , georgeamusedfog3.jpg )
14842
>>14841

If you recall, The cast are「DIFFERENT CHARACTERS」! That is, they're unrelated to Rokkenjimans!

Naturally, you'll have to one-wing eagle it.
>> No. 14843 edit
File 139943055721.png - (397.53KB , 816x1208 , but_b22 glaring 2.png )
14843
>>14842
Person #3 has always been unrelated to Rokkenjima.

Person #5 died last.

There are only 7 people and 7 humans in this tale.
>> No. 14844 edit
File 139943399415.jpg - (168.49KB , 385x900 , georgeadjust.jpg )
14844
>>14843

Shouldn't you give an explanation for the murders before more blues?
>> No. 14845 edit
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14845
>>14844
Is there a rule that I have to? After all I wasn't claiming anybody was murdered just yet.
>> No. 14846 edit
File 139943452617.jpg - (41.03KB , 300x400 , 2516991.jpg )
14846
>>14845

Isn't it your winning condition? Person #3's relation or the order of deaths aren't relevant quite yet.
>> No. 14847 edit
File 130863291117.png - (383.50KB , 756x1219 , but_b11 bold 1.png )
14847
>>14846
Well to begin explaining the murders I'd need to know some things now wouldn't I?

There are no weapons inside the house aside from the people themselves.
>> No. 14848 edit
File 139943507241.png - (602.76KB , 1034x1174 , geo_a12k smiling 1K.png )
14848
>>14847

Various weapons exist in the house.
>> No. 14849 edit
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14849
>>14848
Among these various weapons, some were used to kill all the victims.
>> No. 14850 edit
File 139943542197.png - (524.46KB , 633x1159 , geo_b13k laughing 2K.png )
14850
>>14849

Perhaps the witch simply struck them down with bolts of lightning!
>> No. 14851 edit
File 139943555663.png - (341.49KB , 644x1208 , but_b24 oya-- 1.png )
14851
>>14850
The types of weapons aren't important to how the victims died.

Alternatively.

If I were standing in the dining room right now I would not see two people laying on top of each other.
>> No. 14852 edit
File 139943574037.jpg - (140.57KB , 480x391 , 2788196.jpg )
14852
>>14851

There's no reason why someone laying over someone else in the dining room could not occur given the causes of death.
>> No. 14853 edit
File 130851826827.png - (384.30KB , 756x1219 , but_b11 serious 2.png )
14853
>>14852
There is someone laying underneath Person #4.

Or, there is someone laying underneath Person 4.

Both just in case.
>> No. 14854 edit
File 13994360174.jpg - (62.79KB , 566x729 , 5028121.jpg )
14854
>>14853

There are only three humans in the dining room. If someone is laying over or under someone else, that person is a witch.
>> No. 14855 edit
File 130577576812.png - (396.63KB , 816x1208 , but_b22 bothered 2.png )
14855
>>14854
Person #3 is lewd and died in a lewd way.
>> No. 14856 edit
File 139943646133.jpg - (86.11KB , 256x434 , georgewine.jpg )
14856
>>14855

Person 3 is lewd and died in a non-lewd way.
>> No. 14857 edit
File 139943662578.png - (279.73KB , 687x582 , -.png )
14857
>>14856
So you're telling me a foreign object was not used or played any sort of role in the demise of Person #3?

Such as a foreign object was inserted in Person #3's body or Person #3's body was not beaten by a foreign object anywhere on her body?
>> No. 14858 edit
File 139943676415.png - (135.86KB , 383x443 , rg7_ikaria1.png )
14858
>>14856
... Oi. Be careful there, you. Don't lie in red.
>> No. 14859 edit
File 139943683567.png - (418.60KB , 921x1208 , but_a21 bold 3.png )
14859
>>14858
Oh? A logic error already? Is there?
>> No. 14860 edit
File 139942671145.png - (136.45KB , 389x442 , rg7_fumana2.png )
14860
>>14859
Obviously Person #3 isn't lewd, but a pure person.
>> No. 14861 edit
File 139943698338.png - (523.64KB , 801x1159 , geo_b12k laughing 1K.png )
14861
>>14857

Not a lewd foreign object, clearly. That is,if Person #3 were killed through physical trauma, it was the result of a standard weapon or combat technique. Although it was lightning, of course.
>> No. 14862 edit
File 139943704721.gif - (17.36KB , 529x309 , 7348874.gif )
14862
>>14858

You didn't see those ridiculous oppai?!
>> No. 14863 edit
File 13994372131.png - (385.76KB , 756x1219 , but_b11 smiling 1.png )
14863
>>14860
Say that in red.

>>14861
Oh, but you just proved yourself wrong. As a lightning bolt would still be considered physical trauma as it would damage the skin, it would mean that Person #3 was killed by a knife or strangled to death.
>> No. 14864 edit
File 139943749131.png - (7.32KB , 124x105 , georgebu.png )
14864
>>14863

Magical lightning would not be considered physical trauma.
>> No. 14865 edit
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14865
>>14863
I save my red for worthwhile causes.

>>14862
I hate you.
>> No. 14866 edit
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14866
>>14865

Ski dess.
>> No. 14867 edit
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14867
>>14864
I'm getting closer to solving this case bit by bit.

Person #4 was attempting to peak in on Person #6 in the bathroom, yet was found out by Person #3 who had coincidentally walked in from the kitchen with food in hand. In shock of this peculiar case of sexual assault, Person #4 grabbed a knife off the plate in Person #3's hand and stabbed her in the neck with it!

Ouch.

Person #3 fell down and the food fell off the plate and rolled around on the ground. Noticing this, Person #4's gravitational pull from his fatness pulled the burger in reach and ate it whole. Sadly, while his gut might be big his throat isn't and thus choked to death. Falling down he shook the nearby rooms causing Person #6 to attempt to kill Person #4 in mid death, yet at the same try tripping due to the shockwaves. This causes Person #6 to hit their head on the toilet causing them to also die.

That about sums up a few particular cases right?

>>14865
I see, how admirable of you.
>> No. 14868 edit
File 139943841711.jpg - (51.74KB , 238x229 , georgelaughingblush.jpg )
14868
>>14867


Person #6 didn't die accidentally.
>> No. 14869 edit
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14869
>>14868
That's okay, that last bit was for fun. Person #6 feeling violated and being ruined for marraige proceeded to kill herself by slamming her beautiful face into the sink until she died.
>> No. 14870 edit
File 129448941517.png - (7.42KB , 124x105 , georgedoyo.png )
14870
>>14869

Person #6 didn't commit suicide. I wonder if Hotline-chan was involved?
>> No. 14871 edit
File 13994389748.png - (48.85KB , 233x361 , ------.png )
14871
>>14870
How dirty, you're going to tell me Person #1 and Person #6 were taking a shower together, and Person #1 being jealous of Person #6's oppai attempted to slay her?! In addition! Person #6 being so flabbergasted at Person #1's sudden eroge-sparked bloodlust couldn't defend herself?!
>> No. 14872 edit
File 139943943622.jpg - (27.75KB , 173x61 , georgesmiley.jpg )
14872
>>14871

Person #6's Reactive Reflex ability will activate regardless of surprised states.

I do suppose that 1-chan's ability would prevent her from getting counterkilled, though.
>> No. 14873 edit
File 139943980233.png - (83.95KB , 407x392 , --------.png )
14873
>>14872
So Person #6 was killed in the bathroom by Person #1. Person #1 was wounded and retreated back to the dining room in time to see Person #4 standing over Person #3's corpse.
>> No. 14874 edit
File 139942414873.png - (520.65KB , 801x1159 , geo_b12k default 1K.png )
14874
>>14873

Person #1 and Person #4 were allies at the moment one of them died.
>> No. 14875 edit
File 130877601748.png - (342.25KB , 644x1208 , but_b24 serious 4.png )
14875
>>14874
Hmm I see.

Realizing they were kindred spirits, Person #1 and Person #4 joined forces and split up to find more people to kill.

This is where things get tricky.

Person #4 went into the kitchen and left to head toward Person #2 while Person #1 attempted to get into Person #5's room. Seeing that the door was locked she continued to knock on the door to draw out Person #5.

And finally, Person #2 sees Person #4 and kills him the second he walks into her room. Person #1 comes around after being unable to gain access to Person #5's room.
>> No. 14876 edit
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14876
>>14875

Are you misunderstanding Person #5's ability?

When Person #2 died, the room she was in was a perfect closed room.

Last edited at 14/05/06(Tue)22:41:50
>> No. 14877 edit
File 139944135545.png - (384.38KB , 756x1219 , but_b11 mourning 1.png )
14877
>>14876
W-wait what?

"All rooms ever visited become perfect closed rooms at the moment Person #5 dies."

Are you trying to say Person #2 was killed after Person #5!?
>> No. 14878 edit
File 13994257601.png - (93.89KB , 601x480 , georgesmirkpoint.png )
14878
>>14877

Yes! Kono hannou!

Although I haven't confirmed that perfect closed rooms can only be formed through Person #5's ability yet. I wonder if that assumption is safe?
>> No. 14879 edit
File 130577638274.png - (389.70KB , 919x1208 , but_b25 bold 3.png )
14879
>>14878
When Person #2 died there was someone else in the room with her!

And When Person #2 died, the room did NOT remain a perfectly closed room between the time Person #5 died and Person #4 died!
>> No. 14880 edit
File 139944194483.png - (28.42KB , 373x131 , georgepanic.png )
14880
>>14879

After Person #5's death, all rooms that became perfectly closed rooms due to her ability remain as such until the end of time.

Person #2 was alone in her room at the end of the game, however. Are you suggesting the witch used her ability to kill her?
>> No. 14881 edit
File 139944205125.png - (394.06KB , 919x1208 , but_b25 shouting 1.png )
14881
>>14880
Take my blue truth!

WHEN PERSON #2 DIED HER WINDOW WAS OPEN BUT THERE WERE METAL BARS ON HER WINDOW!
>> No. 14882 edit
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14882
>>14881

All windows in perfectly closed rooms are both closed and entirely impassible.
>> No. 14883 edit
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14883
>>14882
Uoooooh!

Person #2 was killed by poison!
>> No. 14884 edit
File 139944267055.png - (8.40KB , 93x84 , georgeominous.png )
14884
>>14883

Person #2 wasn't killed by poison.
>> No. 14885 edit
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14885
>>14884
Arrrrgh!

Person #2 was killed indirectly!
>> No. 14886 edit
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14886
>>14885

Magical lightning is a superior indirect murder option.

Since you appear to be troubled somewhat, I'll help you out a bit.

Person #5 was the first person to die.
Person #5 visited every room.

>> No. 14887 edit
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14887
>>14886
?!
>> No. 14888 edit
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14888
>>14887

You could take that to mean that the final positions are also the starting positions.

Except for the witch, of course.
>> No. 14889 edit
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14889
>>14888
UOOOOOOOOOOOOOOOOOOOOH!!!

THERE ARE NO ROOFS IN THIS BUILDING! THE KILLERS USED CATAPULTS FROM OUTSIDE THE BUILDING AND THEN LAUNCHED THE BODIES INSIDE THEIR RESPECTIVE ROOMS!

WHEN THEY WERE DONE THEY THOUGHT IT LOOKED FUN SO ONE BY ONE THEY LAUNCHED THEMSELVES IN TO BUT ENDED UP DYING UPON IMPACT!

Last edited at 14/05/06(Tue)23:17:06
>> No. 14890 edit
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14890
>>14889

All perfectly closed rooms have perfectly closed roofs!
>> No. 14891 edit
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14891
>>14890
I refuse to believe in witches!

Everyone ended up falling asleep and dying in their sleep!
>> No. 14892 edit
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14892
>>14891

Witches are known to cause nightmares. Perhaps terrifying enough to cause heart attacks!
>> No. 14893 edit
File 130854937025.png - (418.48KB , 921x1219 , but_a11 worrying 1.png )
14893
Aside from persons 1-6 and any witches, no other people figure into the game, right?
>> No. 14894 edit
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14894
>>14892
Everyone died of OLD AGE!
>> No. 14895 edit
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14895
>>14893

All entities involved in the game are depicted on the map. Including the spooky ghosts that scared the humans to death.
>> No. 14896 edit
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14896
>>14894

Everyone was killed!
>> No. 14897 edit
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14897
>>14896
Gotcha!

Person #7 was killed!
>> No. 14898 edit
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14898
>>14896
But someone can be "killed" by old age, or "killed" by a disease. What do you mean by killed? Murdered by another person?
>> No. 14899 edit
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14899
>>14898
I would not accept a game that allows "kills" to happen by old age! Any death in this game was caused by one of the seven people involved in this game.
>> No. 14900 edit
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14900
>>14897

The witch killing herself would still lead to my victory condition.

>>14898

'Killing' refers to intentionally causing the death of a being.

Last edited at 14/05/06(Tue)23:31:43
>> No. 14901 edit
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14901
>>14900
Deaths can be delayed. Someone could "kill" someone else, as in create the circumstance that directly leads to their death, but their victim might not die until later. Say, by bleeding out.
>> No. 14902 edit
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14902
>>14900
This case is just about solved.

Person #5 has a key to every room!
>> No. 14903 edit
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14903
>>14901

Tashikani sou da ne.

>>14902

None of the rooms have accompanying keys, or locks for that matter.
>> No. 14904 edit
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14904
>>14903
Just like the victims, you've locked out any sort of victory you might've had.

Everyone died due to lack of oxygen. Every room is completely impassable.

Person #7 was last to die.
>> No. 14905 edit
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14905
>>14904

Everyone didn't die from lack of oxygen.

After Person #5's death, every room became completely impassible for humans.

If Person #7 died, she was not the last one to die.

>> No. 14906 edit
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14906
>>14903
What about the spaces that aren't "rooms", like the hallways, outside and the courtyard? Do those not count as "rooms" for abilities?

Also, if someone is on the threshold between two rooms, what does that mean for any "room" rules?
>> No. 14907 edit
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14907
>>14905
>> No. 14908 edit
File 139944549884.png - (328.16KB , 644x1210 , but_b34 bold 3.png )
14908
>>14905
Someone at least died due to lack of oxygen!

Person #7 was dead long before the day started!
>> No. 14909 edit
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14909
>>14906

Any area not expressly described as a room is not a room.

A person's body belongs to the room which contains the greatest part of that person's body. If a person were to be in the middle of a hallway, for instance, they would not belong to a room, however.

Perfect Territory causes people to be contained in whatever room they belong to when it becomes a closed room.

Armistice Field and Hotline Uplink both function by regarding room belongingship only.

>> No. 14910 edit
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14910
>>14905
>>14907
>>14908
Wait a second...oh god dammit. Double posting and all but I've realized I have been tricked in a dirty way.

And now not double posting. I call out Fatty's mistake of the word impassible in red.

Perfectly closed rooms are still passable by humans!

Last edited at 14/05/06(Tue)23:55:53
>> No. 14911 edit
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14911
Person #5 killed herself, and since all the rest were trapped inside perfectly closed rooms afterward, they all died from lack of oxygen.
>> No. 14912 edit
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14912
>>14907
>>14910

>>14908

But whom, I wonder!

All people involved in this game started the day alive.
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