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No. 13910
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Amy disappears completely from the tea room. I move to make a comment to Ronove about the game board, but another voice fills the air in the room:
"You should fire your butler. That piece couldn't solve its way out of a cardboard box!"
I move into a defensive position, but Ronove just smiles.
"Lady Bernkastel," he says. "It's good to hear from you again. As I recall, that piece did an excellent job against you, did she not? What word do you use to refer to a witch that is even less successful than a cardboard box?"
The room stays quiet for a moment, but Bernkastel appears in the room a moment later without any flair or effect. She keeps as solemn of a face as ever.
"Evenfall was simply a test for a much larger picture," she says.
"Are you going to say the same thing about Antithesis?"
"That wasn't my game," she says. "But yes, now that you mention it, it served to be quite useful as well. That is, unless this farce of a board sees itself to completion."
"What are you talking about?" I ask. "If this game completes, /seacats/ will be shut down. Nobody will be able to create any mysteries. Isn't that what you wanted?"
"No, I want to control the mysteries. I want to hang on the guts of the Ushiromiya family and twirl them around as wear them as necklaces until I tire of them." Even as she said all of this, her tone didn't change at all. She could just as easily have been talking about tea.
My face contorts. "Get the hell out of here, Bernkastel. You aren't welcome here. Ronove, send her away."
"Is that any way to talk to your opponent, Ange?"
"What? Amy is my opponent!"
"She's also your piece. That hardly seems fair to me. I submit myself as a new challenger to your game. Once my piece wins, I'll stop just short of this game ending and it will hang in limbo for all of eternity."
"To hell with that!" I yell. "Get out of here. There's no way that I accept you as a challenger."
"Unfortunately, you must," says Ronove. "When you made the game, you did not limit it to one challenger. Anyone witch who sees fit may insert a piece onto your game board."
I glare at him. "Are you joking?"
"I'm just explaining, m'lady. There's no need to, as you put it, 'shoot the messenger'."
"Do what you want," I say. However, this changes things. I won't be able to just hand out hints so that Amy can win, now. I somehow have to make the game easy enough to be solved but difficult enough so that Bernkastel's piece can't solve it. "Who is your piece, anyway?"
"I don't believe he requires introduction," Bernkastel says. "He was my opponent in the last game. I'm pulling him from some other board at the moment, but he knows that my needs always come first. Let's take a look at him now..."
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