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File 136484396437.png - (576.62KB , 640x480 , different_space_2d.png )
11426 No. 11426 edit
I welcome you to this unique gameboard.

While working on my next big game I have decided to try out a style of game play I have had in my head for a while now. For this game you will be asked to escape a logic error.
Instead of using blue truth to solve this mystery you must investigate the room yourself and escape. The setting has been made so that anybody can play, although you will only be able to control the single piece trapped in the room.
Use green to control the piece and attempt to escape. I will use red to remind the piece of the theories it had already denied.

Now then let us begin with a little recap.

---
35 posts omitted. Last 50 shown. Expand all images
>> No. 11503 edit
>>11501
>kyrie is around
she's under the ground, she's the culprit
checkmate bro
>> No. 11504 edit
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11504
>>11502
You set the chain and then head through the door with the latch. Once in the hall the same sensation returns and the collar appears.
When the detective when back to the room to check on the bodies the latch had been set.

>>11503
>implying that Kyrie's existence alone is enough to suspect her as the culprit.
>> No. 11505 edit
I go back to the phone and start dialing numbers after 14 (till 99) with hopes to reach an extension where one of the people who are missing/the detective would pick up
>> No. 11506 edit
>>11504
>implying you don't remember about Kyrie's theory in Rosa's game.
>> No. 11507 edit
I feel left out..
>> No. 11508 edit
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11508
>>11505
ref >>11443
You also fail to reach any of the missing people, however you now know the numbers to the lobby and the book archives. Thus you can call any group if you so wish.

>>11506
>implying that my implications implied that I didn't understand what you were trying to imply.
>> No. 11509 edit
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11509
I go up to the wardrobe and the closet and take our all the clothes. Then I use some of them to block the space between the bottom of the door and the floor (if there is space) Then I use some shirts to clog the drain of the bath and the sink. After that I make sure that the toilet is properly blocked. Finally, I turn on the tap and leave the water running while I make a rope out of the rest of the clothes and tie one end to the toilet and the other to myself. Then I patiently wait for the room to completely fill up with water. Once it does, I unbolt the window, jump out while pushing the window back, and with a stroke of pure luck, the water pressure bolts the window shut!
>> No. 11510 edit
This can be solved in one go by just reading through what you said before anyone replied right?
>> No. 11511 edit
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11511
>>11509
Ref >>11483
It's a latch styled lock on the window. It can not be locked by simply filling the room with water.

>>11510
I would say yes, but technically it also could be solved without even reading the thread. Now that all the rooms are investigated it should be easier, assuming you understand how to actually play. Since naturally this isn't an orthodox mystery. If you read EP6 and understand what a logic error implies then you should get it.
>> No. 11512 edit
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11512
(Goat was me btw, I just used another browser accidentally)
Damnit. From your reds it seems like you've made Shannon and Kanon two different people, but like last time, I can't be sure.
And then there's: During the time the detective was investigating no more than 1 person left the guesthouse.
Well, I tried. I still have a few theories left but after your reply to Goat, I just feel disheartened. I'll come back if I can think of something 'different'
>> No. 11513 edit
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11513
I believe these two lines to be key.
> -Along with checking Kanon’s corpse she destroyed his master key.
> -When she returned to Battler’s room, the body was gone.

So, which body? If the theme is silly tricks and turning tables, then it's only fair to use the detective's. Like, let's say, "by the time the detective returned to Battler's room, she had been decapitated, leaving only the head with its body missing."

It isn't restricted to clean decapitation. Maybe the master key was a bomb, and the detective's attempts to destroy it led to her disembodiment. The explosion also launched her head in the general direction of Battler's room, which she may have had unlocked beforehand, making for her final return.

On an aside, for some reason, multiple artists have drawn along the lines of Bernkastel holding Erika's severed head.
>> No. 11514 edit
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11514
Maybe I was being too vague. Investigation is the key to this game really. I highly encourage it.

>>11513
If you look at the record of the game you can see that it was Battler's body.
Your answer(s) is more creative of course.
>> No. 11518 edit
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11518
Alright, why not?
Check again the bookshelf, is the back part of it is completely solid? How heavy is this bookshelf again?
>> No. 11519 edit
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11519
>>11518
The back is rather solid. You would need a hammer or something to make a dent. It's rather heavy, you can push it slowly yourself but lifting it is impossible for you.
>> No. 11520 edit
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11520
Very well...
First than nothing, I will turn off every light source in the room, this includes lamps, bulbs and closing windows shades.
After that, I'll slightly push the bookshelf to the front, and then I'll try to sneak in between of the wall and the bookshelf. If I don't fit I will push it a little more and try again. After that, I'll silently wait until someone gets into the room, and listen carefully.

>> No. 11521 edit
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11521
>>11520
You turn off all the lights and hide behind the bookcase.
Eventually you hear footsteps coming from the hallway. The door opens and you hear them start to walk around the room. They flick one of the lights on and continue searching. Eventually they arrive in front of the bookshelf.
>> No. 11522 edit
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11522
Once I'm sure my prey is in position, I'll violently push the bookshelf, attempting to murder her.
>> No. 11523 edit
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11523
>>11522
The bookshelf falls down... and the world freezes.

When the detective entered the room to check on the body Battler was no longer in the room.
The detective investigated the whole room however they did not find anybody hiding.


---

I open my eyes. From them I see a ceiling in front of me. I must be lying down. As I lay there I hear the door get locked, followed by footsteps. The footsteps continue down what must be a hallway outside of this room until I can no longer hear them.

It looks like I am back where I started...
>> No. 11524 edit
That was the detective who entered the room and you tried to kill.
>> No. 11525 edit
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11525
Very well Ozaki, before continuing ahead I will ask for a clarification.
How did Erika enter the room a while ago? Wasn't the chain and latch set?
>> No. 11526 edit
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11526
>>11525
I thought you may have missed that actually.
The detective had to break part of the door in order to enter the room.
>> No. 11527 edit
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11527
Alright, plan 2:

I'll do everything in my power to stop Erika from getting into the room. This includes, but is not limited to: blocking the doors with the bookshelf and the bed, barricading the doors with my own body, and using physical strength to keep her out of the room.
>> No. 11528 edit
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11528
>>11527
What are you talking about anon? The detective obviously entered the room. All you are doing is stalling with that tactic. After all aren't you still trapped by doing that?
>> No. 11529 edit
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11529
>>11528
Very easy, the island will explode in a little more than a day. She won't be able to enter the room anymore. The reds regarding the detective's investigation could easily refer to another time, another room or another detective.
>> No. 11530 edit
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11530
>>11529
Time on this gameboard stops for all eternity after the room was fully investigated the second time.

She entered that room you are trapped in before that happened and furthermore such an explosion never occurred. Naturally there is only one detective.
>> No. 11531 edit
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11531
>>11530
But of course she did, the first time. I'm not letting she get inside again!
>> No. 11532 edit
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11532
>>11531
Your efforts to block the detective out are useless. It is fact that she enters the room before the end of the game.
>> No. 11533 edit
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11533
Alright, you know what? I'll try an easy one.
I'll take the bed sheet, it should be thin and long enough to execute my plan. First I'll open the window and tie one side of the sheet on the latch, then I'll leave while still carrying the rest of the sheet and close the window. Once outside, I'll stay on the window level just enough to use the sheet to lock the window and finally I'll jump, aided again by the sheet.
>> No. 11534 edit
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11534
On the off chance that anon's trick fails, I investigate the bathroom and closet doors. Specifically, I take note of the types of handles, and how, if at all, they can be locked.
>> No. 11535 edit
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11535
>>11533
I open the window and through the sheet on the latch. It falls off. ...What?
I try over and over but for some odd reason the sheet won't even touch the latch.

...Wait how could I forgotten? This is my mystery after all. I would never use one of the oldest tricks in the book.

None of the windows were set from the outside.

>>11534
The closet does not have any locking mechanism. The bathroom however has a simple privacy lockset.
>> No. 11536 edit
Very well, this will be the hard way then.
I request to know where were the other corpses found, and a minor diagram of the mansion if possible.
>> No. 11537 edit
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11537
I check the bookcase once more, taking note of its base. Is it on legs? Is there a space between the bottom of the bookcase and the ground?

I also check the paintings again. How big are they?

Finally, I take a coat hanger from the closet, and see if I can use it to set the lock of the bathroom door from the outside.

>> No. 11538 edit
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11538
>>11536
They were found in various rooms of the mansion. Think first twilight EP3.

>>11537
There is no space between the ground and the bookcase. The painting are roughly 80cm on each side making a square.

You discover that you cannot lock the bathroom door from the outside, only unlock it using that method.
>> No. 11539 edit
>>11538
Can you tell me in which rooms, exactly?
>> No. 11540 edit
>>11539
They are rather generic rooms. For lack of explanation I'll say they each are only one room large and have a door which leads into a hallway. Oh and at least one window.
>> No. 11541 edit
>>11540
I'll make it easy for you then. Is any of the other rooms near to Battler's?
>> No. 11542 edit
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11542
>>11541
That's what I meant by the map anon.
>> No. 11543 edit
Alright, another question. How much time do I dispose once the time resets?
>> No. 11544 edit
>>11543
One-two.
Were the doors locked and had their chain/latch placed when Erika got into the room?
>> No. 11545 edit
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11545
>>11543
>>11544
If you mean how much time from when the door is locked to when she returns then that would be 5 minutes.

No, only the deadbolts and lock on the windows were set.
>> No. 11546 edit
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11546
Now, let's see how hard is your original answer then.
Before than anything, I'll count how many coat hangers are in the room, in theory there should be a bunch as you mentioned the closet having several changes of clothes, I'll inspect of what they are made too.
Then I'll use the sheet trick to try to lock the latch of the door from the outside.

>> No. 11547 edit
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11547
>>11546
There are more than 70 clothes hangers, although most of them are wooden. There are 1 or 2 cheap wire ones which had been used in an attempt to set the chain from the outside.
No matter how hard you try the door latch will not lock from the outside of the room. It can fit on no problem but rather than closing it keeps opening. It's probably because you can only pull it with the sheet in one direction due to its location on the door.
>> No. 11549 edit
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11549
I'll check again the clothes in the closet, and I'll look for one suit or pant with a loose string, and I'll carefully pull it, the most I can. If I get two or three-meter string that should do the job. Then I'll tie one side of the string to the mobile part of the latch and open the door. I'll make the string pass through the opposite side of the door (where the hinges are), get out and close the door.
Now that I'm out, I'll pull the the string to the side where the latch is, causing a pulley effect and effectively setting the latch from the outside. Once I think I'm done I will test it, trying to open the door, and if it works I'll make use of the length of the string and the pulley to pull it outside of the room with me.

>> No. 11550 edit
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11550
>>11549
Something like this:
>> No. 11551 edit
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11551
When Erika is trying to enter the room I'll run inside the closet, I'll stand beside my fellow coat clones, standing in plain sight. After breaking the light-bulb.

When Erika heads into the bathroom, I'll rush out and hide under the bed.

When Erika heads to the closet I will run into the bathroom and into the bathtub, or something.


When the detective entered the room to check on the body Battler was no longer in the room.
The detective investigated the whole room however they did not find anybody hiding.


This is easy, I was not in the room she was investigating so, thus I don't break the red.

Exhibit A:
"I look around from where I am standing in the middle of the room. I am standing on a large rug which spans most of the empty areas of the floor. There are a few paintings on the west side of the wall. I continue to look around and after my short survey I also determine there are a many areas in this room. Among those are a bed, beside table, desk, dresser, wardrobe, a vent, and a bookshelf."

Exhibit B:
"CLOSET
-You enter the room to find it dark."

Thereby with this two statements I can say, the closet, bathroom, and bedroom areas are 3 different rooms.

When the detective entered the room to check on the body Battler was no longer in the room.

This is correct, when she entered the bedroom to check, I was in the closet. When she entered the bathroom, I was in the bedroom. When she entered the closet, I was in the bathroom.

The detective investigated the whole room however they did not find anybody hiding.

Yep she check each whole room, however, all the time I was in a different room.

Ridiculous answer is silly.
>> No. 11555 edit
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11555
>>11551
The closet, bathroom, and bedroom are parts of the same room.

>>11549
...I concede. Upon locking the latch the collar disappears. You have escaped the room, and effectively the logic error.

Just so it is clear. I premade all of the red needed for my solution to work since the gameboard had already been paused in the story. Think of it like the teaparty for EP5. In other words, I had only a limited number of reds to work with.

You thought of a way which I could not counter with my remaining pieces without denying my own solution. And being the good sport I am I won't bother creating another one to keep this game floating. The truth will be overwritten as the one you have presented.

Good work anon.
>> No. 11556 edit
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11556
>>11555
Huh, so that's it? I was thinking in a way to block the latch from the outside, or make the door wider... anyway, there's some stuff I gotta ask here.
What happened when the detective got outside of the room? In this new truth, did she just decided to break through the chain door because welp?
And, what was the original answer you had thought of, and why would more red conflict with it?
>> No. 11557 edit
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11557
I want to know what you had in mind as the real answer too. I probably wouldn't have stopped if I knew you could solve it with a trick.
>> No. 11558 edit
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11558
>>11556
>>11557
You seacats are always so silly.
>> No. 11559 edit
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11559
>>11558
Wel,l I assume that asking for the real answer isn't very Umineko-like, but I would like to read it if possible.
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