>>
|
No. 2567
File
137754151530.png
- (39.31KB
, 310x380
, tina_smile.png
)
>>2556
Okay, let me collect my thoughts on this for a second. My gut reaction to this is just "I don't even what just happened", but, um, I'm sure I can find something coherent if you just give me a little while to regain my sanity.
Right, well. A central issue with Kinjo's game was that it moved too slowly and nothing really happened for a long time. I certainly can't fault this game for that, but it was the exact opposite; the whole thing was just a chaotic mess of weird disconnected events that didn't really have any kind of coherency. I suppose it was entertaining, but I still have no idea what was going on.
My main issue here was that I missed about half the game because of timezone differences. This was an issue with Kinjo's game too, but other than the trial it didn't matter too much because the game was moving at a much slower pace. Here, I'd go to bed and a whole day's worth of events would have happened by the next morning. It was fun to write my character's movements around the absences (and I enojyed building some sort of a character arc around it), but it's certainly a major structural issue. I think that any future games should seriously rethink this issue, maybe allotting a particular period of time in which the game is to be played (agreed on by everyone, of course).
...Or you could just make sure all your players are from the same timezone, that also works. But yeah, I'm probably passing on the next game because of this issue.
I also like how I somehow ended up spending the whole game without ever eating anything. (I'm not really sure why food was a mechanic in the first place? It seemed like the farm was meant to be something, and then the vegetables were apparently poisoned, but then you just gave us fish and everyone forgot about the whole issue, so...yeah.)
Another big issue with this game was one that you really should have seen coming. The biggest flaw in Kinjo's game was that nobody was given any real incentive to kill, and this game didn't do anything to fix that at all. In fact, wow, we somehow managed to get through the whole thing without anyone getting murdered, since the 'murder' was actually a suicide. (Did he actually kill himself for no reason? Or did someone mess with the solution to make it work? I have no idea what was going on in that trial.) Any future games like this should seriously have some particular players drafted as killers from the very start (without the other players knowing, obviously) in order to ensure that the game has some kind of flow to it. A game where a player has to commit a difficult and risky action in order for the story to progress is inherently flawed. It's the Game Master's duty to introduce some kind of incentive (and I mean incentive to the players, not to the characters they're roleplaying.) As it was, the Game Master was basically powerless to really move the story along, and that's not a good thing.
...I'm also pretty annoyed that I missed the entirety of the trial, but I kind of expected that after last time. What I didn't expect was that I wouldn't even be able to read the whole discussion because apparently everyone went over to Skype at some point. I mean, really, what? I understand if people wanted to be able to discuss things in real time, but if so, that should have been agreed on from the start. Cutting off the thread midway to do it is an awful solution. (Also, shouldn't Skype discussions have been banned here from the first place, considering that everyone's identity was supposed to be secret? ...And why was everyone's identity supposed to be secret, again? What did that add to the game?)
I feel that it is vital that the validity of Skype use should be made clear right from the start of the game if people want to use it at all. Actually, in future games, it might be a good idea to just avoid making the trial a thread at all, and have the whole thing as a Skype session where everyone agrees on a set time period. That way, nobody gets left out because of timezones, and everyone has plenty of time discuss the case in real-time without the clunkiness of the imageboard format. This sort of thing should really be worked out if there are going to be any more games like this, or you're just going to run into the same problems all over again.
...Although I've been negative here, I did kind of enjoy the game, honestly. Everyone's characters were pretty entertainingly played, and there were quite a lot of interesting interactions - much more than there were in Kinjo's game, anyway. There just wasn't any real driving force to get those characters actually doing something.
......Also, out of curiosity, who set fire to the theatre? Did I miss something there?
|