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Lion suxs general.

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2556 No. 2556 edit
What did you think of the game? confusing? hard? easy to understand?
In this thread we should discuss all the issues of the game.....




The first one is that the game will re-start, so a Sign-up thread shall be posted soon, as soon as everyone is notified of this message.

Last edited at 13/08/28(Wed)21:02:05
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>> No. 2557 edit
>>2556
Needs more descriptions for clues, also not enough murders.
>> No. 2560 edit
Needs less homo
>> No. 2561 edit
Kaiji gave his life so that others may live.
>> No. 2562 edit
>>2556

The game was fine. However, it didn't have as many murders than I anticipated. Then again, out of everyone, I shouldn't complain because my head wasn't in the game. I was too busy trying to be the comic relief, which became my biggest downfall.
>> No. 2563 edit
>>2562
Your character was fine Edo, I liked your performance there~
>> No. 2567 edit
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2567
>>2556
Okay, let me collect my thoughts on this for a second. My gut reaction to this is just "I don't even what just happened", but, um, I'm sure I can find something coherent if you just give me a little while to regain my sanity.

Right, well. A central issue with Kinjo's game was that it moved too slowly and nothing really happened for a long time. I certainly can't fault this game for that, but it was the exact opposite; the whole thing was just a chaotic mess of weird disconnected events that didn't really have any kind of coherency. I suppose it was entertaining, but I still have no idea what was going on.

My main issue here was that I missed about half the game because of timezone differences. This was an issue with Kinjo's game too, but other than the trial it didn't matter too much because the game was moving at a much slower pace. Here, I'd go to bed and a whole day's worth of events would have happened by the next morning. It was fun to write my character's movements around the absences (and I enojyed building some sort of a character arc around it), but it's certainly a major structural issue. I think that any future games should seriously rethink this issue, maybe allotting a particular period of time in which the game is to be played (agreed on by everyone, of course).

...Or you could just make sure all your players are from the same timezone, that also works. But yeah, I'm probably passing on the next game because of this issue.

I also like how I somehow ended up spending the whole game without ever eating anything. (I'm not really sure why food was a mechanic in the first place? It seemed like the farm was meant to be something, and then the vegetables were apparently poisoned, but then you just gave us fish and everyone forgot about the whole issue, so...yeah.)

Another big issue with this game was one that you really should have seen coming. The biggest flaw in Kinjo's game was that nobody was given any real incentive to kill, and this game didn't do anything to fix that at all. In fact, wow, we somehow managed to get through the whole thing without anyone getting murdered, since the 'murder' was actually a suicide. (Did he actually kill himself for no reason? Or did someone mess with the solution to make it work? I have no idea what was going on in that trial.) Any future games like this should seriously have some particular players drafted as killers from the very start (without the other players knowing, obviously) in order to ensure that the game has some kind of flow to it. A game where a player has to commit a difficult and risky action in order for the story to progress is inherently flawed. It's the Game Master's duty to introduce some kind of incentive (and I mean incentive to the players, not to the characters they're roleplaying.) As it was, the Game Master was basically powerless to really move the story along, and that's not a good thing.

...I'm also pretty annoyed that I missed the entirety of the trial, but I kind of expected that after last time. What I didn't expect was that I wouldn't even be able to read the whole discussion because apparently everyone went over to Skype at some point. I mean, really, what? I understand if people wanted to be able to discuss things in real time, but if so, that should have been agreed on from the start. Cutting off the thread midway to do it is an awful solution. (Also, shouldn't Skype discussions have been banned here from the first place, considering that everyone's identity was supposed to be secret? ...And why was everyone's identity supposed to be secret, again? What did that add to the game?)

I feel that it is vital that the validity of Skype use should be made clear right from the start of the game if people want to use it at all. Actually, in future games, it might be a good idea to just avoid making the trial a thread at all, and have the whole thing as a Skype session where everyone agrees on a set time period. That way, nobody gets left out because of timezones, and everyone has plenty of time discuss the case in real-time without the clunkiness of the imageboard format. This sort of thing should really be worked out if there are going to be any more games like this, or you're just going to run into the same problems all over again.

...Although I've been negative here, I did kind of enjoy the game, honestly. Everyone's characters were pretty entertainingly played, and there were quite a lot of interesting interactions - much more than there were in Kinjo's game, anyway. There just wasn't any real driving force to get those characters actually doing something.

......Also, out of curiosity, who set fire to the theatre? Did I miss something there?
>> No. 2568 edit
>>2567
Long story short, it was a huge clusterfuck. Most people in the skype discussion thing started not caring because no matter the evidence we had, it just wasn't fitting into anything at all. Lack of descriptions kept us guessing, really Phoenix's translation with Bessie got us on the suicide track. And the GM confirming the handprints matched Kaiji's hands is what sealed the deal.

So yes, a huge clusterfuck. We're doing a new game to try and improve, as these seem to still be experimental.
>> No. 2569 edit
>>2567
>Right, well. A central issue with Kinjo's game was that it moved too slowly and nothing really happened for a long time. I certainly can't fault this game for that, but it was the exact opposite; the whole thing was just a chaotic mess of weird disconnected events that didn't really have any kind of coherency. I suppose it was entertaining, but I still have no idea what was going on.
Completely agree with this. It was moving way too fast, especially for people who weren't in our timezones at all. I feel Lion only made it go so fast because of Kinjo's game (and he was probably really excited about it).

>I also like how I somehow ended up spending the whole game without ever eating anything. (I'm not really sure why food was a mechanic in the first place? It seemed like the farm was meant to be something, and then the vegetables were apparently poisoned, but then you just gave us fish and everyone forgot about the whole issue, so...yeah.)
Same for this too. I really wanted to offer to cook for everyone, but we always got moved to different places so quickly. I also couldn't put it into the conversation, since we were always talking about someone's death, things being messed around with, etc.

>...I'm also pretty annoyed that I missed the entirety of the trial, but I kind of expected that after last time. What I didn't expect was that I wouldn't even be able to read the whole discussion because apparently everyone went over to Skype at some point. I mean, really, what? I understand if people wanted to be able to discuss things in real time, but if so, that should have been agreed on from the start. Cutting off the thread midway to do it is an awful solution. (Also, shouldn't Skype discussions have been banned here from the first place, considering that everyone's identity was supposed to be secret? ...And why was everyone's identity supposed to be secret, again? What did that add to the game?)
Also agreed. I wasn't too active in the skype chat, but I figured everyone was only doing it in skype because they wanted to talk about things OOC and theorize (probably would've been better if there was a OOC thread, but none was ever made etc). Mostly everyone tried to hide their identity, so in skype we just generally gave our reactions to things happening in game and told Lion our complaints in it, etc.
I don't remember too well, but I thought it was so that everyone wouldn't be baised to someone else, including the GMs (ie., favoring them a lot, etc).

>......Also, out of curiosity, who set fire to the theatre? Did I miss something there?
Not sure.

Last edited at 13/08/29(Thu)01:39:09
>> No. 2570 edit
>>2569
>>2567
Also Kamo Uso was the master mind controlling Monokuma. Julius, Heather, and Yasuhiro were moles. I/Julius was the one who stole all the food, caused the explosion in the dorm and got Lion's hand trapped on the doorknob.

Oh and Thomas was the one who started the fire and threw a molotov at Juls.
>> No. 2571 edit
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2571
If you wanted people to kill, putting an arbitrary kill limit up was not very encouraging. Even if you didn't want a TPK, forcing the plot along the way you did was unfair to everyone who wanted to develop their characters at all. Some of us are busy during the day, so just suddenly deciding "lol time's up, let's advance the plot" without even giving people at least 12 hours notice is bad GMing.

Not informing us that there had already been a murder was not nice at all. If somebody was already dead, we didn't need the whole 'incentive' thing to try and kill each other (and it wasn't that great an incentive; try something more direct next time, like "no food until somebody dies"). The entire theater scene was a great big bunch of nothing done for no reason at all. Yes, it was technically a suicide, but apparently it still counted for the arbitrary "one murderer per session" thing. If someone is dead or dying, we should have a chance to find them first, and we didn't get that. We weren't even allowed to peek into Thomas' room to see if Kaiji was there. You have to have some kind of coherent structure to this. If you don't already, work it out with the other GMs.

Speaking of, you have other GMs for a reason. Before you do something, or say something that might give stuff away, or make a decision, you need to talk it over with them. From what I recall, most of the decisions regarded as bad or annoying in Skype were things that the other GMs were telling you not to do. I don't want to say you're a bad GM, but you're impulsive and tend to do your own thing in spite of being warned not to. To avoid such mistakes, I implore you, please talk it over with the others and listen to what they have to say. They're trying to keep the game fun for everybody. The lack of descriptions thing was also pretty bad during the trial, so get what you're saying proofread.

Anyway, I had fun, but yeah, needs more structure.
>> No. 2572 edit
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2572
>>2568
Well to be fair suicide was mention as a joke twice, and then again for the third time is when people actually started to consider it. Then you suggested another theory and people forgot about suicide for a while until Bessie was used to cross off the other theory. It was the same problem as Kinjo's game, that you couldn't pinpoint the answer.

But that is almost a given with this game, since there is the terms that you 'win' if you get away with it. The game is probably flawed with that as a rule. So people selected as culprits secretly might be a way to go about fixing that.

Lion fucked the clues so hard that if I had told everyone "this is what it really was" everyone would have been conflicted(At least I imagine people would have gotten mad). Lack of descriptions also helped that as well like you said. I think Kaiji actually creating a mystery himself was the only saving grace to this game.


>>2567
Agreed fully. Everything went to shit after I dropped as GM and only when I came back halfway through the trial was able to make it somewhat work after fixing handfuls of mistakes. The skypechat was my biggest problem, I told Lion not to make it more than once but I guess a player did near the start of the game and they rolled with it. Near the end when they were all theorizing in it I was too busy with fixing the game to remember until after they had come to a culprit and I looked at the thread to see nothing close to a suicide theory posted.
>> No. 2573 edit
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2573
Well, I'm glad to see that everyone seems to have roughly the same opinion.

Anyway, I went and made a Skype account called "rikabeatrice", so feel free to add me or whatever. I don't actually know anything about it, but I assume it's not that hard to figure out.
>> No. 2575 edit
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2575
By the way, I'll be helping out with GM'ing the next game. I'll try my best to make grammar + spelling mistakes a minimum, as well as taking your comments into account.
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